Card City Nights 2

Card City Nights 2

released on Sep 01, 2017

Card City Nights 2

released on Sep 01, 2017

"IT'S ALWAYS NIGHT IN SPACE Journey through a mysterious flying city called Starship Frivolity where every inhabitant is obsessed with the latest space-craze, The Card Game! Battle them to win their trust - and their cards! - and progress through the dubious laboratories, haunted docks and lethal restaurants of this space station to find out its greatest mysteries. The Card Game (or TCG for short, the only card game they play in space) is played by two players on a single board. Connect your cards to give them power, and when they're all fired up they deal damage, heal, shield, or mess with your opponents cards. Since they stay on the board after they've been activated, you can keep combos alive indefinitely by stringing new cards into the chain. Playing on the same board gives you opportunity to further mess with you opponents, blocking their moves or stealing their power! With a renewed gameplay system, an all new adventure and online multiplayer, Card City Nights 2 improves on its predecessor in every way."


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Card City Nights
Card City Nights

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It refined the simplistic gameplay the first one had and made it a bit more complex and balanced, while still mantaining everything that made the first one so great. It also has the option for challenge runs with different rules when starting a new game for replayability and it has PvP.

The only reason i have it shelved instead of completed is because i can't beat the optional ultimate boss, it's fucking bullshit but i'll get to it someday.

Played a bit of this expecting an easy-going game, like the first one, but the addition of a timer to each card's effect, and the new, bigger, shared board, make evaluating cards and deck building way too unfriendly for my taste.

Felt a bit like hitting a wall when trying to play it casually. Might come back to it eventually when I have more brain-power to put into a game.