Cathode Ray Tube Amusement Device

Cathode Ray Tube Amusement Device

released on Dec 31, 1947

Cathode Ray Tube Amusement Device

released on Dec 31, 1947

The cathode ray tube amusement device is the earliest known interactive electronic game to use a cathode ray tube (CRT). It is a device that records and controls the quality of an electronic signal. The strength of the electronic signals produced by the amusement device is controlled by knobs which influences the trajectory of the CRT's light beam. The device is purely electromechanical and does not use any memory device, computer, or programming. The player turns a control knob to position the CRT beam on the screen; to the player, the beam appears as a dot, which represents a reticle or scope. The player has a restricted amount of time in which to maneuver the dot so that it overlaps an airplane, and then to fire at the airplane by pressing a button. If the beam's gun falls within the predefined mechanical coordinates of a target when the user presses the button, then the CRT beam defocuses, simulating an explosion.


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Bring back gaming to its roots please.

Half-life 3 and Silksong fans are so melodramatic when they say how long they've been waiting for a sequel. Try being a Cathode Ray Tube Amusement Device fan

This review contains spoilers

Responsible for Yandere Sim

tryin to figure out how to crank up the clocktime on this bad boy pewpewpewpewpew

They don't make 'em like they used to!