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Caves of Qud is a science fantasy roguelike epic steeped in retro-futurism, deep simulation, and swathes of sentient plants. The game weaves a handwritten narrative through rich physical, social, and historical simulations. The result is a hybrid handcrafted & procedurally-generated world where you can do just about anything. Assemble your character from over 70 mutations and defects, and 24 castes and kits - it’s all the character diversity you could want. Explore procedurally-generated regions with some familiar locations - each world is nearly 1 million maps large.
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+ Amazingly deep and addictive roguelike gameplay
+ Huge and highly unique game world
+ Plenty of hidden surprises to find
+ The devs frequently release new content and fixes
± Feels geared more toward experienced roguelike players (and those willing to look things up on the wiki)
± Graphics looked weird (or even ugly) on first impression but they grew on me eventually
- The UI is a convoluted mess (or at least it was before the June 2024 overhaul, which I haven't played yet)
- It was confusing figuring stuff out for the first few hours
+ Huge and highly unique game world
+ Plenty of hidden surprises to find
+ The devs frequently release new content and fixes
± Feels geared more toward experienced roguelike players (and those willing to look things up on the wiki)
± Graphics looked weird (or even ugly) on first impression but they grew on me eventually
- The UI is a convoluted mess (or at least it was before the June 2024 overhaul, which I haven't played yet)
- It was confusing figuring stuff out for the first few hours