Chameleon Twist 2

Chameleon Twist 2

released on Apr 14, 1999

Chameleon Twist 2

released on Apr 14, 1999

A port of Chameleon Twist 2

Chameleon Twist 2 is presented as the direct sequel to Chameleon Twist and was published in 1999 by Sunsoft. After the events in Chameleon Twist, Davy and his friends are playing in the forest, still carrying the backpacks from their last adventure, when suddenly the rabbit returns and knocks one of the chameleons high up into the sky. The chameleon transforms into an enhanced-looking humanoid chameleon and goes on a search for six carrots in six different worlds, like Ice Land, Carnival Land or Sky Land.


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FREE PALESTINE 🇵🇸. I STAND WITH ISRAEL 🇮🇱.

PEOPLE! THIS CONFLICT IS EXTREMELY MULTIFACETED AND SHOULD NOT WARRANT OVERSIMPLIFICATION.

Since Hamas took over the Palestinian political system, their agenda has been indefatigably bellicose not exclusively for an attempt at more sovereignty, but a deep-rooted attack against the jewish people at large with the intention of mass genocide of the group in its entirety. Hamas does not only oppose Israel’s existence, but opposes the existence of the Jewish people in general.

Antisemitism is ubiquitously embroiled into human history, and the established zionist regime, while certainly causing undeniable harm to Israelis being surrounded by various other arab nations where violence has ensued. Probity is challenging for the Israeli government when you have groups which quite literally wish for your existence to be removed, and have declined numerous attempts at brokered peace treaties and ceasefires.

As for the U.S.’s unrelenting support of Israel, it’s important to recognize that Israel is an imperative middle eastern ally for the U.S., and losing them could result in grossly unmitigated destruction among middle eastern areas. For example, the second we left Afghanistan, the Taliban immediately took back over. The middle east is troublesome in the sense that it’s challenging to navigate properly given generally extremist elements. Politicians fear speaking out against Israel’s treatment of Palestinians not as an act of supine indolence, but rather due to the complex web which thrusts itself among the concept.

We risk losing a vital ally, and also risk another potential conflict relating to Jewish perception and ultimately could correspond in genocide…like we’ve seen before MANY times.

It’s also essential to note that hundreds of Israeli civilians and hostages are suffering due to terroristic uprisings from Hamas, and Israel’s retaliation against this is that, a retaliatory response.
Whether or not it’s fully justified…well that’s a matter of opinion. It is crucial to understand that extremist radical beliefs don’t simply spawn from nothing, and Hamas’ presence was brought upon by decades of conflict, but terroristic means of achieving your goals ultimately only creates more damage and suffering, as opposed to a more peaceful revolution.
For supporting Palestine however, while many do “support Hamas,” there also isn’t really much breathing room for individuals living in Gaza. When you’re livelihood is dependent on necessities that aren’t being met such as proper food, water, and shelter, as well as opposition resulting in military and political oppression, OF COURSE palestinian civilians will support Hamas, there isn’t really another option.

Supporting Palestine does not entail support of terrorism, but rather support of humane ends of suffering and subduing violence at all cost. And even beyond this, Palestinians have suffered years of oppression from Israel which has unfortunately manifested in the accumulation of Hamas.

Like any war and conflict, there is no winners, only losers. Palestinians civilians suffer mass casualties simply for existing and being caught in the crossfire, as well as having to experience extremely harsh living conditions for decades due to past invasions and attacks. Israelis desperately wish to maintain their existence, and have deep rooted fears in the previous pogroms and genocidal tragedies that plague the narrative of humanity. Both sides are suffering, let’s not be inhumane and/or oversimplify this situation.

Chameleon Twist 2 is a wacky and unique platformer from the N64 era. You play as a chameleon with a super stretchy tongue, letting you swing, grab objects, and smack enemies. The levels are creative and colorful, but the camera can be a total nightmare, making platforming way harder than it should be. It's got charm and some fun ideas, but the frustration factor might outweigh that for some players.

Bad game but had some good ideas

Oh, so this was real. I wasn't hallucinating.

I didn't review the first Chameleon Twist, but I did think it was an alright 3D Platformer. There were better 3D Platformers at the time, but it was unique and mostly fun. I was expecting this game to be more of the same, but I thought it was a much lesser experience for multiple reasons.

Let's start with the moveset. Everything from the first game returns. The jumping and running, tongue pull and twist, and the high jump. This game adds something new though, which is that you can now tongue grapple onto any surface. This is really fun to mess around with, and it's such an obvious idea I wonder why it wasn't in the first game.

So really, most of the issues are with the level design. The first was mostly very compact. Many levels took place indoors, which is pretty uncommon in the genre. It was a short and sweet game. By contrast, Chameleon Twist 2 is short and bitter. Every level takes place in some floating location in front of skyboxes that are pretty poor looking. Aside from that, the levels are a bit bigger in general. This is fine, but it means enemies are usually very easy to avoid. You can just walk past most of them, as you're rarely required to or rewarded for engaging with them. The more open levels may also attribute to an issue where the game would regularly place me at checkpoints to areas that I didn't actually reach yet. Multiple times I would barely miss a jump, but I'd be put ahead in the level when I respawn.

I'm also kind of impressed that despite how short and easy this game is, it seems to waste your time a lot. Levels often involve waiting on or for moving platforms. There's also a lot of trial-and-error sections for some reason. There's also powerups here, some of which are detrimental to you. It's completely random which one you get, and one of them makes you slower. Why?!?! Even when you're not waiting, the level design doesn't take advantage of the core mechanic nearly as well as the first game. It's fun enough, but most of it is pretty basic platforming made a little better by a pretty solid moveset.

I think the bosses are on par or even better than those of the first game. They're still pretty basic, but they can be alright.

Overall, this game sucks. It's worse than the original in nearly every way, and the one positive I had was done far better in Super Sami Roll. 4/10, closer to a 3.

more movement options and another killer ost make this game pretty aight to aight+1 or so