Checkered Flag

Checkered Flag

released on Nov 20, 1994

Checkered Flag

released on Nov 20, 1994

A remake of Checkered Flag

Get ready to burn rubber! Race for the Checkered Flag behind the wheel of a turbo-powered speedway racer in real-time, 3D-rendered action. Choose from 10 high-performance tracks and see the speedway from 6 distinct views. Alter features and attributes on your racer to improve your times or even change the weather conditions. Action is so intense and realistic you'll swear you feel the wind in your hair as your tires screech around the curves. Keep your sweaty palms on the controller!


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"We have Virtua Racing at home."

It feels like I might say that a lot while playing through these Jaggy games, but here it seems like it was obvious what they were going for. It's kind of funny going from comparing a 3D Jaguar game and a Super FX SNES game to another one and comparing it to a 3D Genesis game. It's a shame both attempts are lackluster compared to their competition, but I do think Checkered Flag is a bit more respectable than Cybermorph.

Besides not being original at all, Checkered Flag's biggest problem is it's handling. The F1s have this odd momentum-based handling to them, where it starts slow and a split-second later attempts to hurl you straight into a wall. It's guaranteed you'll be smacking between corners like a ping pong ball for at least two races until you get used to the crap factor. If you feel this will make the game very difficult for you then fret not, as crashing in Checkered Flag is the equivalent of your overly kind mother giving you the weakest verbal warning that is never backed up, as the worst thing that could happen is your F1 car doing a single quick flip and landing straight onto it's tires with little speed lost. The CPU driver's competency all seem to be based entirely on the position of the planets in the solar system. One race I'll have a few near my ass at all times, meanwhile in another race one of the drones will apparently pass out drunk in the middle of the track and become a stationary obstacle, and the race will be like taking candy from a drunk baby.

The music was kinda nice at least, shame some of it loops way too quickly for how long the game wants you to race normally. Not the worst racing game I've ever played, if the handling were better I could see this being one of the better titles on the system....even if it still is for me so far. Massive apologies to anyone who thought I'd eventually get back to playing PC Engine games... mid is calling for me.