Chicory: A Colorful Tale is an adventure game about a dog wielding a magic paintbrush! Use the power of art to explore, solve puzzles, help your animal friends and restore color to the world.
Reviews View More
Beaten: Apr 11 2022
Time: 6.5 Hours
Chicory is a cool game, but it’s a cool game that didn’t quite hit me like I’d hoped it would. It’s got exactly the kind of thoughtful puzzles and even more thoughtful dialogue that I wish more games had, a confidence in its themes that isn’t often seen, but all the same it didn’t quite connect for me, and I’m not even really at a loss for why. In Chicory, you are painting a food-inspired world, pushing your way through puzzles on your way to fight a corruption encroaching upon the edges of this world. It feels like a mix of 2D zelda-inspired puzzles with a tone and vibe closer to Earthbound or Mother 3, but less outwardly absurdist. The puzzles are never real progress blockers, more just the path you need to take. Never too hard, but also not always incredibly easy. They keep you engaged enough on the way from one spot to another. The real draw (hah!) is your ability to express yourself as you go along, painting literally everything in the world. The game’s themes all grow out of this mechanic naturally, providing commentary on a range of self-confidence and art-related topics, particularly focusing on learning to love yourself, and not self-critique yourself into a spiral.
I should really resonate with all of this, it’s all emotions I’ve been through, but for some reason it just didn’t hit quite right. If I had to blame it on one thing, it might just be that I’m not a huge twee-indie-puzzler guy? I enjoyed the puzzles well enough, particularly how well the different mechanics get mixed so often, but just as often I’d want to just cruise through them and get to the next story beat, or the next boss. There’s a variety of small other things throughout the game that bugged me, but if the game had connected better with me I don’t think I would have even noticed them.
I don’t think there’s much, if anything, “wrong” with the game, it just wasn’t quite my speed. I’d take a million games with themes like this, and art like this, over most big budget games I’ve ever played, and I wouldn’t hesitate to recommend the game. But it won’t be one of my favorites.
Chicory's melancholic unraveling was nothing but an emotional walk for me. It has such a real captivating idea of stress, anxiety, and unease. Despite being a very clearly inviting cozier work to get yourself into, it's all about bringing those anxious dizzy and frictional creative thoughts to life. In a world full of conversations and pieces on the "artist's experience", this is most certainly one that paints a very personal and graceful stroke of the brush on it.
And I just... love it. All of it. I love that every screen is an encouraging attempt for you to color the place however you like, but you are never judged for leaving it how it is. Every earnest effort is given praise and a warm hug, and home and support are always a call away. Even if you choose not to, you'll find support yourself as you journey. I love how the 'trials' are just little things, small but poignant lessons that help you find your center. I felt teary-eyed at all times during the last four chapters, just building up to capturing that feeling inside, that urge and real sense of want.
I also adore its setting, this lightly fanciful but towny vibe, people of all colors of life simply living and looking up to you as you go. A lot of them are soft and charming, but I enjoy the rare but notable pointed characters you come across too. I especially like how they all seem to be dealing with their own baggage and your color helps them work through the day too. Even when Chicory is at its most twee and hilariously cute, it never ever feels like you left that light permeating sadness that you'll have to deal with by journey's end.
Come join us in making a painting about life.
What an amazing game. Great story to tell, with amazing characters, and amazing writing. Wonderful music too. It's mechanically very similar to a 2D Zelda game, and it's just as fun as they are, if not more so. The one gripe I have unfortunately comes with the point of the game, but the game has no color, until you decide to color it in. Thematically it's really good, but it takes a lot of effort to make the game nice to look at, which wasn't ideal. But it's fine because I appreciate this work of art for all it's parts. Very good game.
I think this game is really cute and I really adore the narrative and themes it is trying to convey but I think the concept of the game, being all colorless and bland, actually kinda works against it because every area looks the same until I decide to manually color in everything. I get that it's kinda the intention of the game to leave things empty and colorless so the player colors in everything and tosses their own creativity onto things, but it becomes a bit overwhelming to try and do that in every area + i played this on switch and the paintbrush controls are not intuitive on controller at all. i'll pick this back up on PC eventually, but for now I adored everything except for the actual gameplay of the game itself. Soundtrack good af tho.