Clownfield 2042

Clownfield 2042

released on Dec 31, 2021

Clownfield 2042

released on Dec 31, 2021

Clownfield 2042 is an FPS where you take a role of unique soldier, equipped with six weapons that has to fight enemy and win the front. After 2022 cryptocrash caused by NFT's, majority of nations collapsed and a union of "No-Clowns" has been formed. You are one of them, arm up and get ready for war


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Without a doubt better than battlefield 2042 and there is no ping security or something.

the shotguns are actually sniper you can one shot from across the map

jogo feito pra ser engraçadinho acabou sendo ruim

idk is it supposed to be a meme of battlefield 2042? the game isnt playable I dont know whats going on lol

This is one of the most hilarious games I've played in quite a while. It was only $1 and it was damn worth it.

It really does show that indie developers and random nobodies are able to whip up something far more enjoyable and with little to no budget than a multi-billion dollar AAA corporation with hundreds of developers behind the studio.

I have played this game for a good 5-10 hours and I honestly can't get enough of it.

This is obviously a parody of Battlefield 2042 except that unlike Battlefield 2042, it's actually fun to play.

The best comparison I can make with this game is Phantom Forces from Roblox, just not as functional as that.

Unlike 2042, you can actually run this game. I play games with a low range graphics card, but despite this, I can still run the game relatively well.

It's actually well optimized which is pretty surprising to me regardless of the overly simplistic graphics.

This is a game that was made under the Unity engine, which might sound like a red alarm since engines like Unity and Unreal Engine 4 are quite infamous for many college intern bathroom projects with asset flips being sold on Steam when they should be free to play, but, this game feels like it was made by people who actually gives a shit about making a good game, or at the very least try.

Unlike Battlefield 2042, this game actually has

-No microtransactions

-ALL text chat

-Named teams like USA and Russia

-Functional gunplay mechanics

-No profanity filters

-A scoreboard with stats for every player in the lobby

-A region changer and fully working server browser

-Hell, you can even add your friends to an in-game friend list and join on them (though you have to make sure you have the same region selected as them)

The game also has voice chat, and again, this makes the experience even funnier.

You are also able to customize loadouts before you jump into a match as well. You get a total of 5 loadouts.

There are a total of 3 assault rifles
(M4A1, AK-47, FN SCAR)

One shotgun
(M3)

5 SMGs
(Vector, MX9, Uzi, P90, MP5)

3 sniper rifles
(M40A1, M107, SVD)

An RPG-7

And 4 Pistols
(Glock 17, M9, M1911, P250)


All of this adds up to a total of 17 weapons.

That's almost as many as BF2042 (the game has 22 weapons).

DICE… Seriously? Already it's a bad sign when a $1 indie game has just as many weapons as a AAA game that must have cost $100M or $200M to make.

So about the weapons, they all feel good to use. The recoil for some of the weapons are a bit high, but there is practically no bullet spread, and the hit detection, while it is wonky, is still functional.

The animations are quite well done. I especially like the reload animation for the M3 shotgun and the sound it makes when loading each shot into the chamber

Speaking of sounds, there are hitmarkers, but the sound effect is just the one ripped straight out of Call of Duty Modern Warfare 2.

You thought I wouldn't notice? I know the sound of an old Modern Warfare hitmarker when I hear one. Lmao

Also the loading screens in this game are just great. Some of them made me burst out laughing. They're just meant to make fun of EA and DICE which is always appreciated.

There's also a cheeky feature that is meant to take a jab at Battlefield 2042 where you can purposely lower the frame rate and play the game at 20 FPS. That's just fucking brilliant lmfao

And there's even a mode where you can freely get into a hovercraft and fly it around like a fuckin' airplane which is meant to take yet another jab at the absolute joke of a state that 2042 is in at the moment.

It very well encapsulates the thought process behind releasing a game in a broken unfinished state, charging players full price for it, and then you have to wait 6-12 months for the patches and DLC to roll in before the game is actually in a state that is worth playing.

I like to call this the OYL Effect, or One Year Later Effect. Just like with Cyberpunk 2077.

Although, lord knows how much longer until that piece of shit is worth playing a second time.

As much as I have praised this game, there are issues I have with the game. Some minor, some major. The game is in Beta and it's only been out for less than a week so hopefully with enough support then the game will be way better.

Let's start with the weapon customization

[ 𝘼𝙏𝙏𝘼𝘾𝙃𝙈𝙀𝙉𝙏𝙎 ]

You are able to customize your guns with attachments. There are 5 different sights to put on your guns. Sights like the Red Dot Sight, Holographic Sight, Coyote Reflex Sight, and the 2x Scope.

However, the only other attachment that you can put on your guns are suppressors. However, I don't see the point of a suppressor because the game doesn't actually have a system implemented into the mini-map or in the gunplay where suppressors would actually have a purpose to be used.

Typically in Battlefield games, when you put a suppressor on your gun, you are sacrificing a certain amount of bullet velocity, effective damage range, and even bullet spread for the sake of keeping yourself hidden on the mini-map while firing your weapon.

However with this game, putting a suppressor on your gun doesn't really affect it in any way, the only difference is that gunshots are slightly quieter, which I guess is a bonus.

But this game also has a mini-map, however you can't actually see enemy positions on it when they fire their weapons.

So what's the point in using a suppressor?

Hell, what's the point in even having a mini-map if you can't see enemies on it? I'll get into that more in the next segment but since the only other attachment that you can equip is a suppressor, it makes me hope that we get more in the future.

Barrel attachments, extended magazines, a foregrip to reduce recoil, hell, give us the ability to change the scope on the sniper rifles.

Yeah, you can't actually change the scopes on the snipers. I hope this also changes.

Also I should mention this now but good God the M3 shotgun needs to be nerfed. It's the only one in the game but it's stupidly overpowered. The one shot kill range is flat out ridiculous. It ain't a shotgun, it's a goddamn sniper rifle. And it's spammed a lot. It can be genuinely really annoying to play against, especially since many of the full auto guns have high recoil and the character models have awkward hit boxes.


[ 𝙏𝙃𝙀 𝙈𝙄𝙉𝙄-𝙈𝘼𝙋 ]

Mini-maps in some games are pretty important. In Battlefield games, it's a very critical and vital tool for big picture situational awareness and allows for more complex decision making in the game. It also allows players to learn the layout of every map. It just makes navigation easier.

It can genuinely increase the skill gap and strategy to the gameplay and make the difference between a skilled or noob player.

However like I said earlier, you can't see enemy positions on the mini-map, and this is a problem because

1. It makes using a suppressor almost pointless

2. You can just get shot from out of nowhere but not know where you took the fire from, especially since the TTK (Time to Kill) is very fast and the kill-cam is broken at the moment.

Half the time I get shot I'm just like "Who is shooting me?? Where is it coming from?"

You could also use the mini-map to learn the layout of each map however it's not even zoomed out enough so you can actually see where exactly you are. You can't zoom it out, you can't make it bigger, etc.

One last thing, there are three modes, Deathmatch, Team Deathmatch, and Domination.

In Domination, you can see every capture point on the mini-map, however if you move too far away, the flag icons will disappear from the mini-map's field of view.

But you can still see the capture points on your screen anyway regardless of how far away you are. So then why would you look at the mini-map?? It's a waste of time and it could even get you killed.

All of this just makes the addition of a mini-map borderline pointless, especially since you can also see your teammate icons on screen as well regardless of distance.

[ 𝙏𝙃𝙀 𝙎𝙋𝘼𝙒𝙉𝙎 ]

The spawns need definitive work, since as of right now, some of these spawns are flat out fuckin' appalling. Sometimes enemies spawn right in back of me, other times they spawn right in front of me so I end up killing them the moment they spawn, so at times it actually makes me feel bad, even though I shouldn't really take it seriously.

The one shopping mall map is just an absolute clusterfuck, same with City 2042. Everyone just spawns all over the goddamn place, either in front or in back of each other. Those maps needs to have a serious rework with the spawns, because everyone just spawns on top of each other a lot and it can get pretty annoying at times.

And the flashbangs, oh my Lord, the flashbangs. The flashbang spam is enough to give me fuckin' tinnitus. Every time people spawn they just chuck all of their flashes and sometimes all I hear is the sound of a flashbang explosion, you know, that horrible ear raping sound that'll make your asshole bleed.

I hear it a lot. Yes it did make me laugh my ass off for 10 minutes straight because everyone lost their shit about it, but it just shows that both the flashes and the spawns need a rework. The effective range of the flashbang is just too high.

Also, the sound of the flashbang is just too loud, it's actually gonna make me go deaf.

Again, hopefully there are improvements to this.

[ 𝙎𝙏𝘼𝙏𝙎 ]

There are no stat displays for any of the weapons, so this does make it difficult to know which guns are better than another (cause there are some differences between each weapon).

[ 𝙏𝙃𝙀 𝘽𝙐𝙂𝙎 ]

I haven't mentioned it up until now but damn this game is fucking buggy. I already talked about the awful spawns but in just my second match of playing, I fell through the map on City 2042 and died numerous times.

It got to a point where I was in a 1v1 with another player and I actually died many more times from falling through the map. He wouldn't stop falling through the map and dying either.

I mentioned earlier that the kill-cam is broken. When I get shot, the kill-cam actually pans in the opposite direction from where I got shot from. So I would get killed and the camera would just point at nothing.

There's also a bug where the text in the chat box when you're typing not only clips out of the box, but it even goes off screen if your message is too long.

I'm not sure if this is also a bug or not, but if you go into the loadouts, there are categories for melee, grenades, and player models, however when you click to change any of them, nothing appears.

This is either two things: a bug, or content that hasn't been released yet. Only time will tell.

I've also had a problem where sometimes when I sprint but then I stop, my character gets stuck in the sprinting animation and I can't aim down sights, unless I either shoot my weapon or I swap to my sidearm.

And then there is a bug where the game won't let me pick a team so I can actually spawn, but then I was able to fix this by just selecting to spectate teammates, and then the game will let me choose my team.

And lastly, choosing your loadout is jank as fuck. The only way to know what loadout you're gonna spawn with is to go into the loadout screen, click the loadout to customize it, then you back out of every menu until you get to the spawn button, then you can spawn with said specific loadout.

Why not have a loadout selection screen before you spawn?

[ 𝙁𝙞𝙣𝙖𝙡 𝙏𝙝𝙤𝙪𝙜𝙝𝙩𝙨 ]

I actually wasn't expecting to go so in depth into a game that is literally worth a goddamn dollar on Steam, but underneath all the issues that I have with the game and the glitches and bad spawns, is a game that has potential.

It's actually way more fun than any other EA game that I have played in a long time. This game genuinely made me smile and laugh my ass off multiple times.

Though by listing all the criticisms that I or anyone else has with the game will help support it so that it becomes better than what it is at the moment. Again, the game is less than a week old and it's still in beta, so only time will tell if big changes are made to it.

The game already has quite a cult following and pretty much every Steam review I read says that even this shit is better than BF 2042. So you know you done fucked up somewhere when even indie games kick your ass in many ways.

This is actually a game where I want to gift it to all of my friends just so that we could all play it together. And you should do that as well. Cause the game is actually worth it. You'll surely get way more value.

7/10