Coda

Coda

released on Jun 09, 2023

Coda

released on Jun 09, 2023

///CODA is an avant-garde exploration game with four diverse RPG-like chapters that each tell unique stories connected by a dynamic museum-esque overworld. Take a peak through the looking glass and wander...


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Dithering monochrome, shifting baren museum halls viewed through quadratic window panes.
Framed laments hung up inside reject contextualisation and reduction via description, they only embrace the visitor's brief moments of Ascension to the other side of the frame.
An Exhibition too abract to make out, too esoteric to grasp, too short to stay in forever, but worth getting lost in and thankful that you came by.
The passages throughout it's labyrinth speak in feelings I know all too well.

The melancholic dialogue writing definitely hit the right spots for me, some of it reminded me of my own anti-capitalistic ass or even wordplaying compulsions.
In rare instances it fell on it's nose, but those few flew by fast and never halted the pace.
I was gonna spoil one legit bar here, but ///CODA is too short to leak any of it's text or contents any further than reviewing it does.
It's a surrealist, first-person exploration game, so probably the type of game meant to be experienced blind and it costs only like 4 bucks on steam.

The game has this simplistic bleakness in it's critic of profit motivated thinking, being fucking sad with the role you are meant to act in and just capitalistic hierarchies in general.

There is some brutalist minimalism, liminal space wankery in ///CODA, but even with all the worn out associations built-up inside the low-budget structures of indie horror it actually strengthens the narrative's fundament, serves its purpose to underlines a mood and exceeds the decorative gimmick, at least most of the time.
A liminal space is often defined as a transition period, going from one place to another and feeling lost or uneasy inside of that empty uncertainty.
Getting suddenly fired without a backup plan, waiting to finally work as someone who doesn't make you depressed, like walking in a gallery from one abstract, black and white piece to the next with too much naked wall in between.

One thing I have only referenced is how unique the UI and general presentation is. Honestly, I already used the words I wanted to describe it with in my pretentious intro soup. (I think writing the start or a part of my of reviews more like Song lyrics or whatever is gonna be my move now)

Just check out the steam page if you are up for something like this

There was one chapter, which to be frank, I sadly didn't care for at all. I am just gonna say it had some first-person platforming, a fetch-quest and my least favourite writing of the game. Other than that, some invisible walls, which always irk me and the fact that liminal spaces in general just feel a tad too uninspired even with a purpose in the majority of it's use, I'll have to knock the score down a bit. Maybe after a revisit, I'll bump it.

If you like weird, minimalic places with an unnerving atmosphere to wander around in, some sincere writing from which at least some lines will stick in your head, or just games with a museum as the hub then give this solo dev effort by Fin Deevy a try.

An unsettling experience. It becomes more difficult to finish the game when you take a break, so I advise you to play it within a few days.