Command & Conquer: Red Alert
released on Nov 22, 1996
Travel to an alternate universe where dark experiments have permanently altered time. Or have they? Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, landmines await, and strange new technologies aid both sides in the struggle for ultimate control. In this parallel reality, the mighty Soviet Empire has begun to “liberate” all of Europe. Cities fall and countries collapse before the overwhelming might of the Red Storm. The Allies are scrambling to meet the onslaught, but they have been caught by surprise. Red Alert puts the fate of the world in your hands!
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Once again only rating the singleplayer (campaign) part of this. I think it's a decent step-up from the first game overall. The campaign offered more variety and interesting missions overall. I particularly liked the one where you had to defend the Chronosphere for 45 minutes. And stopping the nuke in time was also quite thrilling. The added sea vehicles also added a nice layer to the combat, even though it felt quite unfair as Sowjet to have these slow ass submarines while the Alliance had these huge destroyers that snipe your base across the map.
I wasn't really a fan of the indoor missions, as they felt like trial & error at times. I think they would be more fun if the map wasn't obscured, because often it's just a matter of learning positions and then loading.
What drags the game down for me is the annoying A.I. I don't mind challenge, but too many missions had the enemy just driving past your units because they can barely be hit while moving. Often they even move in a battle while shooting, which feels quite frustrating. You often have to accept that they'll reach your base and to have the fight there. The aforementioned destroyers with their insane reach are also something that got on my nerves. At least in the Sowjet compaign for obvious reasons.
Engineers being less useful made sense for balancing reasons, but it was one of my favorite aspects to use in the campaign of the first game.
Overall I'd put slightly above C&C1, but not by a big margin.
Easily the best top down strategy game I have ever played.
Conventional wisdom among my friends was always that this one was better than the original, but I'm not so sure that's the case after playing through both again now.
This has a more-is-more approach, expanding the combat most notably into the air and water with lots more planes and boats. Neither is particularly interesting, and the same simple land-based strategies are as effective as ever, giving you the feeling of having a big arsenal with no real use for much of it.
The story missions have a couple fun twists and objectives to them, but then there are also some pretty heinous puzzle-y "indoor" missions, which can eff right off. Overall it feels like they're stretching a bit. If I'm not mistaken, I believe this was designed as an expansion, originally, and if that's the case, it kind of shows.
Outside of the very clumsy alt-history setting, they're not really doing much of interest with the story here, and the cutscenes are well on the wrong side of cringe. C&C managed to avoid that by making the briefings quick, simplistic, and winking, but that charm is somewhat lost with all these nothing characters and half-hearted attempts at lore and world-building.
At the core, it's the same game, and that game is undeniably cool and fun to play. But the accoutrements are inferior in this one.
Parecido demais com o primeiro, parecendo mais uma expansão, melhora um pouco alguns aspectos, mas nada demais, decente mas nada mais.
Decent game but graphcis did not age well. Fun live action cutscenes add a lot of value.
В сердечке, может как-нибудь пройду, закрою непройденную игру детства