The action franchise that started it all is celebrating its 20th anniversary with an all-new adventure on Nintendo DS! Set after the events of Contra III: Alien Wars, the game follows mercenaries Bill Rizer and Lance Bean as they battle to save the world from a new extraterrestrial threat. Contra 4 takes advantage of the dual screens of the Nintendo DS to deliver larger than life action, with massive enemies, detailed platforming and mind-blowing set pieces.
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When this was new, I thought it was awesome! I'm not sure how much the novelty of having a brand new, robust-looking installment to Contra on a handheld system added to that general enjoyment when I was in my late teens as an avid Contra fan. And, to rattle off the things I like, it controls totally fine! It plays as it's supposed to (however the fact that it dropped the strafing mechanic from SS/Neo is annoying) and the bonus content was plentiful. They gave you a lot for this quarter-sized DS cartridge!
The overall design, however, is terrible. It has such an awful pace that makes the stages feel even more of a drag than they already are (each of them are too long by at least a solid 30 seconds of tight gameplay). The fact that they utilize both screens for pure gameplay was a poor decision. The grappling hook mechanic is worthless, feels like they came up with the idea but had a hard time implementing it to anything remotely engaging. And where the likes of Contra Shattered Soldier had its fair share of retreating old grounds, at least those returning enemy designs looked fantastic being rendered in 3D and usually offered new methods of attack, mixing up the overall experience. Here, anything returning looks like shit, and just about everything new is lame and forgettable.
I'd like to properly analyze why I severely fell out of love with this game. All I know right now is every single revisit makes this game look worse in my eyes.
The overall design, however, is terrible. It has such an awful pace that makes the stages feel even more of a drag than they already are (each of them are too long by at least a solid 30 seconds of tight gameplay). The fact that they utilize both screens for pure gameplay was a poor decision. The grappling hook mechanic is worthless, feels like they came up with the idea but had a hard time implementing it to anything remotely engaging. And where the likes of Contra Shattered Soldier had its fair share of retreating old grounds, at least those returning enemy designs looked fantastic being rendered in 3D and usually offered new methods of attack, mixing up the overall experience. Here, anything returning looks like shit, and just about everything new is lame and forgettable.
I'd like to properly analyze why I severely fell out of love with this game. All I know right now is every single revisit makes this game look worse in my eyes.
"Jupiter era pra ser uma estrela mas falhou". Essa frase se encaixa certinho pra esse jogo,ele bem interessante, gráficos bons, ótimas mecânicas mas peca em muitos pontos críticos,um deles é escolha de usar as malditas duas telas do ds,MDS, é muito confuso é horrível, principalmente no 3 ato do jogo onde vc tem que subir uma cachoeira e vem uns inimigos e eles atiram na lateral e fica uma merda de matar por conta do ponto cego gigante das duas telas. Outro "erro" que notei é a falta do especial que tinha no contra III, faz muita falta. Ele é bem mais difícil que o seu antecessor, mais bonito, mecânicas na sua grande maioria aprimoradas mas negócio das telas atrapalha muito. Não zerei ainda,mas pretendo.
This game was great I had always heard that it was like Contra 3 Alien Wars and after playing it myself I think it was more like the first one on NES the start of the first 2 stages were almost the same with extra content added at the end, it had some contra 3 stuff I mean the story was similar as far as gameplay goes it was like the first.