Contraband Police

Contraband Police

released on Mar 08, 2023

Contraband Police

released on Mar 08, 2023

Take over the duties of a border guard inspector in a communist country of the 80's. Smuggling, corruption and forgery are the order of the day here. Be vigilant and earn the respect of your superiors.


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Это все забавная игра, пока какая-то случайная банда не застрелила твою машину до смерти

yapacağınız oyunu götünden sikiyim. orospunun çocukları! ya
daha önce teoride bu kadar güzel, pratikte bu kadar yarraktan, boktan, sikten, kusmuktan, sidikten bir oyun görmedim. bak yemin ederim oynadığım en iyi oyunlar arasına girebilecek bir oyundu bu ama o kadar kötü yapmışlar ki inanamıyorum ya... benim oyunlarda sabrım pek yoktur. oyun sike bağlarsa kapatırım, silerim. bu oyun herhalde bir noktadan sonra iyi olacak diye son göreve kadar geldim esneye esneye, sıkıla sıkıla, söve söve ve oyun bitti. işin sinir bozucu yanı insanların bu oyunu beğenmesi, şişirmesi. yahu bu kadar çöp sevici olmayın amına koyayım oyun farklı bir şey denemiş diye ki farklı bir şeyden kasıt da papers please'in 3d hali amk. diyecek bir şey bulamıyorum bu oyunun ben anasını sikeyim

Mismatch found - Papers, Please:

Contraband Police, in its structure and most of its execution, is a clone of Papers, Please. If you liked the former, you will almost certainly have no qualms playing through the entirety of the campaign here.

Not surprisingly, the aspects of the game clearly inspired by PP are where the game shines. The basic puzzle gameplay loop of searching for inconsistencies in prospective entrants is similarly fun in this game, with some expansions that work great, primarily relating to the namesake; contraband. Cutting up car interiors and busting open fake bumpers is a ton of fun, and this alone mixed with PP's gameplay makes at least the core gameplay loop enjoyable. I'm not entirely convinced the devs really understood what made Papers, Please a masterpiece however.

The inclusion of base building, side missions, driving and actual gun combat seem nice in concept, but none are done well enough to really justify anywhere close to the amount of praise of its predecessor. PP's charm comes from the entire atmosphere built around the core loop: The music, the artstyle, the aesthetic, the moral quandaries— all things together that make PP's whole greater than the sum of its parts. Contraband Police, despite being a painfully bland Unity asset homologation, technically does contain a lot of what made PP fantastic. There is 'branching' storyline giving you the option to side with your soviet overlords, or to engage in rebellious sabotage, but it just doesn't have the same gravity to it. I'm honestly not even sure what's wrong with it, but it just feels like something is missing. Maybe its because the lightning in the bottle has diminished, or maybe I just missed it entirely. Either way, my experience in Contraband Police just left me disappointed in what could have been an actually full-fledged spiritual successor to Papers, Please.

Reading this blurb over, I considered scrapping it entirely because of how much I reference Papers, Please (as has everyone else), but I've decided to leave it as is based on the not so subtle fact that the devs are far too closely trying to replicate its effect, and to varying degrees of success. It's not by any means bad (despite being pretty jank) and is absolutely still worth playing, but nothing here is going to surprise or inspire you if you've already experienced its far more accomplished big brother before.


its good and fun for a chill time waster

not terrible, never really got into it

1) Отличная атмосфера СНГ культуры в игре даёт положительные эмоции;
2) Стрельба мега казуальная, но работает отлично. То же самое можно и сказать о езде на транспорте (сделали не хуже чем коллеги из CD Project Red в Киберпанке);
3) Присутствует выбор в заданиях, который каждый раз предлагает встать на одну из двух сторон противостояния, что влияет потом на финал (в сцене на титрах показывают информацию о том как сложилась судьба того или иного персонажа, с которым вы взаимодействовали в квестах);
4) Активности в открытом мире представляют из себя лишь только засады на главного героя, где необходимо победить четырех нападавших;
5) Дополнительный контент в виде миссий по устранению, захвата преступников и поиску контрабанды несложный, но приносит неплохие деньги для того, чтобы прокачать свой пограничный пункт;
6) Сюжетные задания также неплохие, но уж слишком простые и не дают хотя бы немного поломать голову над выполнением;
7) Отыгрывать роль таможенника здесь очень приятно. Все механики с этим связанные работают как надо. Иногда рассказываются мини-истории некоторых персонажей в зависимости от того пустили вы их или нет;
8) Хотелось бы побольше музыкальных треков в машине;
9) Прокачка базы не вызовет каких-либо проблем, если не будете получать слишком много штрафов за ошибки на досмотрах.
P.s. шикарный идейный наследник Papers, Please.