Cookie Cutter

Cookie Cutter

released on Dec 14, 2023

Cookie Cutter

released on Dec 14, 2023

Love turns to rage and chainsaws in Cookie Cutter, a techno-pop-punk 2D hand-drawn Metroidvania set to the backdrop of a bleak and beautiful dying world. Become Cherry, a rage-driven android on a quest to rescue her beloved creator, Doctor Shinji Fallon, from the clutches of a deranged mastermind.


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Cookie Cutter has such a strong artstyle, seeing it in action felt truly special. I also really like Cherry and her moveset from the get go being fighting game inspired. It felt really good to chain light attacks into specials. She has alot going on. Though unfortunately you hit that stride by the time the game is reaching it's end. It's shorter than I expected.

I didn't have much gripes outside of wishing Cherry had a faster movement option on land, walking to the fast travel spots was a bit tedious. The game's abundance of instadeath spikes towards the latter half was annoying too because there really isn't anything to use to avoid them more effectively (they were p annoying in Golden Tower too). Enemy variety isn't very vast, I did find it really cool they animated unique glory kills for enemies though, but I imagine most people wouldn't use em once you make Cherry a high power killing machine with upgrades.

The strange decision to have voice acting at the beginning and then cutting it for the rest of the game was...baffling. Which is a shame cause I really did enjoy the voicework of Cherry & Raz (I mean come on, Cherry has a design that tells you off the bat what she sounds like). I chalk it up to a budgetary thing clearly most of it went into the presentation which is no slouch.

The ending was also...very abrupt? I felt like this game could've done more to make Cherry regaining the memories of her past as a more gradual buildup rather than just being shoved in last minute after the climax. Granted, the story wasn't amazing/super duper engaging (not poorly written at all, it was just by the numbers for me) but I wish the importance was carried throughout gradually rather than at the start, kinda nothing inbetween with small buildup, then the giant drop at the end. The Infonet and Denzels stuff was neat though.

Overall though, Cookie Cutter is a solid ass game and it shows a ton of promise for this dev studio. They're constantly updating and tweaking it too which is really great to see. They really do care about this world they made and that's a great thing to behold.

The aesthetic and animations are the clear standouts in Cookie Cutter, however unfortunately the further I got into it, the more I noticed how much it was lacking in terms of polish with bugs occuring more often than not.

Really fun game. Not particularly difficult, but it's exactly what I wanted for this style of metroidvania. Cute story and great art style.

currently i cannot use a controller so i tried this out on keyboard despite the game SPECIFICALLY telling you not to and surprise surprise it didn't work out. Ended up quitting around the third area because it just felt bad to play and i was not enjoying myself. The artstyle and animations are really cool though who knows i might pick it up again sometime

Me gustó bastante este juego, solo he jugado a 2 metroidvanias y este sin duda me ha enganchado bastante. Veo un problema con los parrys y falta que haya guías de cada objeto que tiran los monstruos. También hay un bug en la torre dorada en una puerta pero me dijeron que lo resolverían. Sin duda, me ha sorprendido para bien, tiene mucha personalidad y voy a estar pendiente de parches / contenido añadido del juego, que por lo que entendí por el final, iba a ver más juego y a parte porque no se pueden conseguir todos los logros.

En resumen... lo recomiendo?: SÍ.

It has room for improvement, but it presents some fun combat ideas supported by graphically animated execution kills. Go in for the gameplay or the art, but don't expect a particularly engaging story or complete technical polish. Layouts could be better too. I hope the team learn a lot from this, they have the potential to make something great.