Crash Bandicoot 4: It's About Time

Crash Bandicoot 4: It's About Time

released on Oct 02, 2020

Crash Bandicoot 4: It's About Time

released on Oct 02, 2020

Crash Bandicoot 4: It's About Time is the eighth Crash Bandicoot series game, though the fourth chronologically. The game retains the series' core platforming gameplay and adds new elements through the use of the Quantum Masks, who can alter levels and provide means to traverse or overcome obstacles. It also includes additional game modes for replaying levels, and the ability to control five characters, three of whom – Cortex, Dingodile, and Tawna – have their own unique gameplay and levels.


Also in series

Crash Team Rumble
Crash Team Rumble
Crash Bandicoot: Warped
Crash Bandicoot: Warped
Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot
Crash Bandicoot
Crash: Mind Over Mutant
Crash: Mind Over Mutant

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Clássico instantâneo, um jogo tão bem fechado, ao estilo clássico, com várias mecânicas interessantes, uma jogabilidade excelente, bons gráficos, boa trilha sonora, dificuldade desafiante (e muito). Um bom retorno ao passado, quando os jogos tinham mais diversidade e criatividade.

A radical comeback for the marsupial gang. Fantastic and challenging platforming action that rivals the very best of the genre. My faves Coco and Dingodile are playable for extra points. The design of Crash himself is probably my favourite ever too.

This is the game that made me realize I just don't enjoy Toys for Bob games. I was in denial about Spyro for a while, but this really sealed the deal.

If you 100%'d the original trilogy and were thinking you were going to do the same with this game you're going to have no fun playing it. That's something you have to come to terms with fast because the game will humble you very quickly.
Be it the random off screen crate you would have never found making you finish the level with 346/347 or your 100th attempt at getting a perfect relic, it's almost like the game wants to remind you you're not supposed to have fun and to just rush through it missing every gem and relic.
I think this game is a great platformer but one that will drive you insane if you dare to attempt the challenges outside of the main story.
The visuals are great and the redesigns fit the new cartoony aesthetic, the levels are gorgeous (and long, obnoxiously long for a game that requires platinum relics and no deaths on every level) and it's a shame this is what the game decided to be.
"Just don't 100%" is a valid argument but not one that will leave you satisfied with the game if that was your intention. Some of these challenges are so hard for a long awaited sequel that could bring new fans to the franchise, that I'm honestly not sure who the target audience for this game was supposed to be.

Crash 4 is a worthy successor to the PlayStation trilogy, delivering excellent platforming and finally finding a satisfying way to change up the gameplay after Warped (and by extension, Wrath of Cortex) struggled with it. It's a great platformer from start-to-finish with gorgeous visuals and a lot of fun new gimmicks, but I ended up not spending as much time with it as I wanted to, since the expectations for full completion are among the most unreasonable I've ever seen in a game.

com diferentes personagens do universo crash reunidos em uma única história, o quarto jogo inova com novas mecânicas, dando uma sobrevida a uma franquia que já parecia esgotada (não à toa, crash bandicoot: warped foi lançado 12 anos antes de it's about time). pessoalmente, acho que algumas escolhas de level design são questionáveis, como o modo n. verted. além disso, me estressei mais do que esperava jogando com o neo cortex, único personagem que não possui double jump. em um jogo no qual a movimentação é parte central da gameplay, subitamente perder a habilidade de pulo duplo é um saco.