Crash Bandicoot 4: It's About Time

released on Oct 02, 2020

Crash Bandicoot 4: It's About Time is the eighth Crash Bandicoot series game, though the fourth chronologically. The game retains the series' core platforming gameplay and adds new elements through the use of the Quantum Masks, who can alter levels and provide means to traverse or overcome obstacles. It also includes additional game modes for replaying levels, and the ability to control five characters, three of whom – Cortex, Dingodile, and Tawna – have their own unique gameplay and levels.


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POOR FUCKING LEVEL DESIGN FUCK THIS GAME

Jogo cheio de referências, ideias novas, personagens ainda mais caricatos e nostalgia! Platinado duas vezes, uma no PlayStation e outra no Xbox, não há arrependimentos sobre.
Pontuando as partes negativas, o jogo carece de oportunidade para jogadores medíocres alcançarem o 106%, desafios difíceis em níveis completamente desproporcionais para maior parcela de jogadores. O jogo se arrasta em conteúdo pelas fases "N.Verted", que não passam de encheção de linguiça, conteúdo esse que no geral não agrega em diversão e aumenta frustração.
Ainda acho um jogo incrível para o mascote, cenários lindos e ambientes mais amplos, infelizmente a história não é muito bem explorada e vilões não são bem construídos, mas creio que para quem joga crash a história não seja um fator importante.

(NOTE: JUST LIKE THE N-SANE TRILOGY, THE COPY I PLAYED OF CRASH 4 IS A USED COPY. ACTIVISION DID NOT GET A SINGLE CENT FROM ME.)

Crash 4: It's About Time is another good Crash game. It is so close to great. The visuals are nice and expressive, the story, while simple, has funny writing, and this game is fun.

The platforming is great. The level design is superb and it is a fair challenge. The final stage can go fuck itself, though. "It is the final stage, it supposed to be hard, blah blah". I played with the retro mode, which gave me lives, and I almost got a game over from that last section of the final stage. If you do not want to worry about lives, go with the modern mode.

In this game, you will get different masks that grant Crash/Coco different abilities. The blue mask can phase objects, the purple mask lets you do a move similar to the Death Tornado Spin from Crash 3, the yellow mask slows down time, and the green mask is anti gravity. My favorite mask is the yellow mask for the time slow down. The blue mask is decent, I kind of lose control using the purple mask, and I hate the anti gravity gimmick with the green mask.

At certain parts of the game, you will play as different characters: Tawna, Dingodile, and Cortex. Tawna and Dingodile are fun to play as, but I do not like Cortex. His ray gun can turn enemies into solid platforms and platforms to bounce on, but he feels more limited. No double or hovering like Tawna and Dingodile.

The bosses saw a massive improvement. They are not piss easy. They put up a fight and I am glad they do. Crash 1-3 had unimpressive boss fights, so thank God, we finally got good boss fights here.

Like the Crash N-Sane Trilogy, I did not bother 100 percenting this game. I saw how nightmarish it can get, so I did not want to chuck my PS5 out the window. I completed the story and moved on.

Crash 4 is another good Crash game. Great platforming, bosses, and gameplay. Final level is dogshit, but I still had a good time playing and beating this game.

war gratis hat mir aber gut gefallen

Divertido, merecida sequela depois de muito tempo, só não tentem fazer a platina, eu fiz, nunca mais