

Crash Bandicoot 4: It's About Time is the eighth Crash Bandicoot series game, though the fourth chronologically. The game retains the series' core platforming gameplay and adds new elements through the use of the Quantum Masks, who can alter levels and provide means to traverse or overcome obstacles. It also includes additional game modes for replaying levels, and the ability to control five characters, three of whom – Cortex, Dingodile, and Tawna – have their own unique gameplay and levels.
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Más feo y le ponen Adhemar Casal
la pelea final con cortex es un meme, visualmente es feo y las plataformas usando todas las máscaras a la vez son chef kiss
One of the best games within a series that sucks from start to finish.
It's hard, but never unfair like the first game. Great variety of worlds, and some pretty good ideas in terms of level design. A joy to play through and through, I honestly think this is better than the OG trilogy. Oh, and the Switch port is marvelous.
At risk of repeating every single review of this game, I did really enjoy the design of this game and the platforming controls, but there was just something so unrewarding about the challenge to fully complete each level. I loved the flashback tapes up until about the 10th one when I just lost motivation for how difficult they were to unlock and finish, which caused me genuine levels of stress. I ended up having more fun when I abandoned 106% and attempted to finish the story without forcing full completion. Didn't really care for the other character levels or N'verted mode. Did really enjoy casually playing the Crash levels though, and it is a beautifully designed game.
Almost perfect, brought down by a bunch of little issues and slight lack of polish.