Crash 'n' the Boys: Street Challenge

Crash 'n' the Boys: Street Challenge

released on Oct 01, 1992

Crash 'n' the Boys: Street Challenge

released on Oct 01, 1992

Theodore "Todd" Thornley IV has had enough. After being humiliated once again by his rival, Jeff "Crash" Cooney and his blue-collar buddies from Southside High School at the All-City Track Meet, he has decided to issue a challenge to Crash. Inviting two of the other elite high schools to participate in the challenge, plus an additional team sponsored by his wealthy father, Todd has seemingly stacked the deck against Crash and his boys. The game has four different teams to choose from, as well as a fifth computer-controlled team. Each team have five members each with their own strengths and weaknesses, making some better suited to certain events than others. Before each event, players have the opportunity to go shopping in the mall to buy power-ups for their characters. These items are paid for through the various medals that each team achieve as they progress through the challenge, but since the winner of the challenge is the team that collects the most medals overall, players must be fairly judicious in how much they spend. There are two types of events in the game: individual events (Hammer Throw and Roof Top Jumping) and head-to-head events (400 Meter Hurdles, Swimming and Fighting). In individual events, each team takes turn individually and ranking is determined by who gets the most points. The head-to-head events take place under a single elimination tournament format, in which one player against another in a series of heats. The player who successfully defeats both of his opponents will get to compete against a member of Team Thornley for first place. The game can be played by up to four players. Since there's never more than two teams competing at the same time, the third and fourth player can play simply by alternating between the two controllers. Thus, a four player adapter is not required, unlike other Kunio-kun games.


Released on

Genres


More Info on IGDB


Reviews View More

With all the usual Kunio-kun charm and a new set of wacky sports it'd seem that this game is a nice follow up to its predecessor, Downtown Nekketsu March: Super-Awesome Field Day!. Sadly I find the structure of the previous game far more appealing, so this game ends up being a bit of a dissapointment.
Not only did having all the events based on the same control scheme make DNMSFD (lovely acronym) far more cohesive, but it also made for a far more unique experience. There have been lots of sport based minigame compilations released both before and after this game came out, and I feel like the minigames themselves end up lacking against other games like Track & Field, being far too complicated to have fun with friends who aren't already invested and too chaotic to try and sweat it with Kunio experts.
I still like the game, but I understand why Field Day is the one that has been endlessly remade and homaged.

“It’s not a race, guys!”

I wish I liked this game because I love most Kunio Games but the Minigames aren't that great imo

Ball and Chain golf, Rooftop pole vault, Combat swimming. Fuck yes