Crüe Ball

Crüe Ball

released on Dec 31, 1992

Crüe Ball

released on Dec 31, 1992

Crüe Ball is a 1992 pinball video game developed by Electronic Arts for the Mega Drive/Genesis. It was inspired by the glam metal band Mötley Crüe and featured three Crüe songs: "Dr. Feelgood", "Live Wire" and "Home Sweet Home". The game's soundtrack by Brian L. Schmidt features heavy metal-style music. The game's prototype name was Twisted Flipper. The producer of the game, Richard Robbins, initially pursued the name "Headbanger Ball", but MTV balked at a license and Mötley Crüe was added relatively late in development. This game was designed by two people who actually worked on pinball games: Mark Sprenger (artist for such games as 1984's Space Shuttle, 1986's High Speed and 1990's Diner) and Brian L. Schmidt (composer for Space Station, Black Knight 2000 and various pinball games by Data East Pinball/Sega Pinball (now Stern Pinball, Inc.).


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(SEGA Genesis Challenge: 56/160)

Oh look at that, this is the first review of this game on this website. Well, that doesn't make me a little pressured.

The game is just pinball, but with Motley Crue's name on it. It has a few songs in 16 bit form which include Dr. Feelgood, Live Wire, and Home Sweet Home. I will say the physics feel really close to actual pinball with its weight and momentum, but it does mean it's easy enough to end up getting gimped in-between the flippers, and that is just so unfortunate. As for the sides, you can actually reshoot yourself up as long as it is blinking green which does at least give you that chance to not get screwed over. However, once you crank up the volume the first time, it will make it so that the side that blinks is based on which side you pressed, so you need to be careful which button you pressed at this time to avoid getting screwed.

The game has progression where you can perform tasks to progress along with the board and change how it operates. You can also try to try to perform specific conditions to start up a ramp which will put you through a bonus sequence where you play a game of pong. There is an end, but given that it is pinball, it's going to be really difficult, so just think of the end as a bonus for persistence.

Seeing the end screen makes me think if whoever owns the house takes a shit, then whoever is near the bottom of the dirt pillar that is holding the house up is really going to get it.