No Regret begins 46 hours after the events of No Remorse. The Silencer's escape pod is picked up by a freighter that is headed to the WEC penitentiary mining facility on the Moon, where political dissidents and Resistance members are held. The mining operation there is the key to destabilizing the entire WEC structure from within, and this is why Chairman Draygan himself is overseeing the program. The Resistance has also managed to install a cell on the Moon and is trying to delay the Di-Corellium extraction as much as possible. All the pieces are in place and it is up to you to make the first move - and the last one. Compared to its predecessor, Crusader: No Regret is much more straightforward, and with a higher emphasis on action. This is by no means a bad thing, because sometimes good old-fashioned shotgun diplomacy is the right solution to the problem, and the Silencer is an unquestionable expert in this field.
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Solo hubo una cosa que me molesto, y son las transmisiones que aparecen durante el juego, cortando con el ritmo y la acción en el momento inesperado. Se pueden saltar, pero esos mensajes son importantes para seguir con la misión (mínimo son más útiles que Alia en megaman x5).
A pesar de haber dicho que el juego es igual, los desarrolladores lograron hacer una mejor experiencia que el juego anterior. Tiene un mejor diseño de nivel, gunplay, música, trampas, enemigos, historia (aunque igual de cliché), desafío, entre otras cosas.
Origin Systems merece más respeto y reconocimiento en la industria.
When I got to the car I learned that whoever sold that to that store kept the fucking floppies and just sold the box and the strategy guide. I don't know how else anyone could ever find themselves in a situation where you're angrily reading a strategy guide, but I found a way. I have never played this game. It looks neat.