Crush

Crush

released on May 25, 2007

Crush

released on May 25, 2007

You play as Danny, a young man suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Each level of the game, representing events from Danny's life and inspired by artists such as Tim Burton and M.C. Escher, requires the player to control Danny as he collects his "lost marbles" and other thoughts.


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an extremely inventive and mind-bending puzzler that has so many unique and interesting ideas. i may be a bit biased, as im one of 3 speedrunners for Crush, but i absolutely love this game, even with its flaws. its got a twisted art style that grabs your attention, a really fun central mechanic with tons of possibilities, lots of content to keep you playing, and a soundtrack that, while it isnt for everyone, absolutely fits the tone of the game and has some absolute bangers in there. i do agree with the common consensus that the last world, nursery, does go a bit overboard with the complexity of some levels, (ESPECIALLY the final one, The End is probably the worst and most unintuitive level in the entire game and its my least favorite one by a landslide) but i think the rest of the game more than makes up for it. check out Crush if you want something that'll make you think in new ways you never thought you could before.

I'm into playing PSP games in general, and I am surprised at how long it's taken me to find this. The puzzles get repetitive and difficult eventually, but its visual style and music personally outweigh that insanely in proportion. I've got a few games in mind that I'd classify as "so visually and audially stylistic and well made, it deserves its own category for quality", and this game falls under that category.

I wanted to like Crush. It's got some radical puzzle mechanics to its name, but I don't think the actual puzzles are there to back them up. It feels more like I'm literally slamming myself into walls until I finally find a solution. Doesn't help that the music sounds like it wants to give me dementia. Good thinking music goes a long way in a puzzle game, and this is not it. If I want my wall-merging/dimension-shifting gameplay fix in the future, I'll just replay The Legend of Zelda: A Link Between Worlds or Super Paper Mario. Pick your poison, really.

Non sono molti i puzzle game che giocano con le duedimensioni e le tredimensioni, però Crush lo fa e anche molto bene. Chiaramente non è tutto rose e fiori, le cutscene potevano essere un filino meglio e avrei fatto a meno di una manciata di livelli, perché il gioco non sarà impossibile ma è comunque pesante.

I love the concept of this game, and most early levels make great use of it. And the darker tone of the story makes this a very psychedelic game to go through. I just wish the later levels weren’t as obtuse and lengthy. It made them kind of a bitch to get through. Still, this game is great, and anyone here needs to check the OST. It’s amazing!