Crystal Defenders is a defensive strategy game, in which the player must guard a path using troops taken straight from the Final Fantasy job classes, such as Soldiers, Archers and Black Mages. Every enemy who traverses the entire path means another crystal lost to the party. The game has three modes: W1 teaches the player the basics, W2 introduces Power Crystals which add a layer of strategy, and W3 is filled with more complex maps.


Also in series

Crystal Defenders: Vanguard Storm
Crystal Defenders: Vanguard Storm
Crystal Defenders R2
Crystal Defenders R2
Crystal Defenders R1
Crystal Defenders R1

Released on

Genres


More Info on IGDB


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Played this on my iPod like crazy in High School, but finally beat all the maps on PSP tonight. It's far too punishing to be enjoyable, but is packed with charming design. You'll be playing a LOT of it if you choose to puzzle it all out yourself like I did, but it's a must for tower-defense die-hards.

Otherwise you can definitely pick a better title to play, but you should still stare at it, longingly thinking about what it could have been, for a while...

It's a good tower defense game that for some reason didn't get all the attention it would have deserved. Only problem with this game was that the difficulty was so tight that there often was only one correct way to arrage your towers in order to progress. When strategy game does this, it stops being an strategy game and it becomes a puzzle game with one solution you have to figure out. You are then not forming a strategy but figuring out that one predefined solution.

Idk why everyone is hating on this so much. I have played through it a couple times, trying to find different ways to beat each level. I really like tower defense games and it's a shame this game wasn't as popular as it should've been.

A great idea, cute aesthetics and fun early levels, ruined by an impossible difficulty beyond those first few stages.

Torre defesa... e só.........