Crystal Warriors

Crystal Warriors

released on Dec 13, 1991

Crystal Warriors

released on Dec 13, 1991

The continent of Tyramus has lived in peace for almost a century, thanks to the four elemental crystals of the kingdom of Arliel. However, peace is threatened by the invading armies of the Jyn Empire, led by Emperor Grym, who wants to use the four crystals to rule over Tyramus. Fortunately, Princess Iris can escape with one of the crystals and now the player has to protect her and the crystal and somehow find a way to drive back the hordes of Jyn. Gameplay in Crystal Warriors is quite similar to Shining Force. The player fights in turn-based battles controlling different characters like fighters, healers, rangers and mages, all with different strengths and skills. Whenever two units engage in battle, they enter a duel mode lasting for up to two turns. In this mode the player can choose between four commands: "battle" (attack), "retreat", "spell" and "monster". While the first three commands are quite self-explanatory, the "monster" command is interesting. Whenever a non-human enemy is defeated, it can be tamed and be used in battles. While most monsters do not have many HP they can serve as good attackers for physically weak characters or take some hits in order to protect his master. In-between battles the player can visit towns to rest, buy weapons and spells or recruit new party members.


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-Most basic SRPG I've probably ever played. Still fun to pick up and play for a few battles.
-Limited music variety.
-Super basic story with no character development.
-Sprite designs were nice.
-Used a party of 2 Lords, 2 Mages, 2 Healers, 1 Fighter, 1 Rogue, 1 Princess.
-Leveling of healers was annoying. I should have used Silence to have them be more offensive in battle.
-Monster catching element was underutilized and monsters were used at XP farm for healers instead of being captured.

-Played on Analogue Pocket using a ROM.

One I didn't play for long to be honest. I had apparently bought it on 3DS ages ago and figured I'd check it out on a relatively long car ride. It's hard to play. There's little to distinguish how your characters can engage the field beyond memorization, battles take entirely too long, and the maps themselves don't have any unique qualities to make them memorable. I'm already not super into SRPGs, but this one in particular is quite dull. Not sure the Game Gear was good enough to support anything much more substantial but other people would know better than me. 2/6