Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional cel animation (hand drawn & hand inked!), watercolor backgrounds, and original jazz recordings. Play as Cuphead or Mugman (in single player or co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets. Cuphead is all action, all the time.
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Very endearing and impressive aesthetics mask very unremarkable gameplay on foot, and frustratingly shallow gameplay in air. The small subsystems of parrying or more specific gimmicks pay off here and there, but cutting down on quantity and further fleshing out the unique aspects of individual fights would've done this game much good.
Finished all bosses through Isle 2 before abandoning. This game lives on aesthetic, and dies on gameplay. I think the game would've been better as more of a Megaman clone rather than a boss rush game. Fighting boss after boss after boss got tiresome for me and thus lead me to abandoning it. Obviously really well made and I can see why it has its fans, but ultimately it fell short for me.