Cuphead 

released on Sep 29, 2017
Cuphead

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Cuphead 

released on Sep 29, 2017

Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional cel animation (hand drawn & hand inked!), watercolor backgrounds, and original jazz recordings. Play as Cuphead or Mugman (in single player or co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets. Cuphead is all action, all the time.


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One of the hardest games I've ever played, but also one of the most aesthetically appealing.

I'm so glad I stuck with this as I almost quit after the first few bosses. The elation I felt after finally besting The Devil was well worth the effort.


A legendary game because of its art style, the boss creativity and hardness, and the not stop bosses. What other games do you not have to walk through boring uninspired levels to get to a cool boss, Cuphead is just about bosses. The game is pretty hard yet it never feels unbalanced or unfair. Definitely a treasure!


Love the design and 1930s cartoons. Game was a bit too hard for me in places though


Edited my save to play Hardmode right off the bat


I'm so mad at myself for not playing this game sooner. Challenging, but not impossible if you study the boss' patterns and practice enough. The art direction, music, and attention to detail are all both charming and impressive. You can tell a lot of passion and love went into this game. Easily one of my favorite videogames ever.


Initially, my thoughts on this game were not very positive. While I enjoyed the aesthetics quite a lot, and found the boss battles quite fun, I thought the whole run-n-gun part of the game ruined the game. I also thought that some of the bosses in Inkwell Isle II were incredibly annoying and frustrating, and I couldn't really see this game as anything incredible.

But then I got to the good part. As soon as you reach Inkwell Isle III, this game gets really good. The boss battles are a huge step up in my opinion, mainly because they all have such cool concepts I think, and the run-n-gun levels are a lot batter, which is due to the fact that they feel a lot easier. Maybe I just got used to the formula, but I was having a lot more fun with this game when I reached that point, and up until and including the end, I was having a very good time. The aesthetics is probably the strongest part of this game. I don't think anyone would dispute that, so I won't dwell on it for too long. I also loved the sound design, because it felt suitably cartooney at all times. What I didn't like as much was the music unfortunately. When it comes to jazz, I am a big fan of the outliar genres. Spiritual Jazz, Free Jazz and Avant-Garde Jazz. This game seems to play it way too safe in my eyes, and the result is a soundtrack that is appropriate, but uninteresting. Nevertheless, I did come to appreciate this game with time, and I will definitely play it again!