You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
- A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
- Swords, spears, bows, guns - wield these and many more
- Unique curses influence each attempt, putting a twist on every action
- Dozens of enemies, with powerful champions and deadly bosses to face off against
Reviews View More
The way stamina works does create a bit too much uncertainty in the combat for me, unfortunately. Your dodge only works while you have stamina and when you attack with stamina, the final hit in your combo is a more powerful version of itself that uses stamina. The result is that I often unexpectedly find myself failing to dodge out of an attack unexpectedly. The limited i-frames on the dodge make it even worse, since sometimes you don't dodge because of your stamina, and sometimes you fail to dodge because you got hit, with the end result being that the reason for your failure is unclear. (so you try to dodge again but you actually were out of stamina so you get hit again or you just used your last stamina dodging incorrectly so now you are out of stamina so you get hit again, etc...)
In addition, you accrue relics (straight, small bonuses) and curses (larger positive bonuses with a drawback) as you fight through the temple. Some of these are interesting, but most of them don't change your playstyle too much. I didn't find enough variety in runs other than the weapon itself, unfortunately, which is a pretty big flaw for a game of this type.
The game looks great. It is a bit reminiscent of Mignola's art, but with more detail. Heavy use of light and shadow in the art lend itself well to some light and shadow based gameplay that is minorly important as well.
If you are done with Hades and want a similar experience, can't hurt to try this one out!