Dagon

Dagon

released on Aug 24, 2021

Dagon

released on Aug 24, 2021

Face unspeakable horrors. Succumb to madness. Welcome to a truly daemonic narrative experience inspired by H. P. Lovecraft.


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No puedo describir con palabras la tensión constante que he sentido jugando este juego es asombroso

Uma experiência incrível e fiel sobre um dos mais famosos contos do Lovecraft. O jogo é imersivo, onde você utiliza apenas o mouse para clicar, mas que a ambientação casada à sonoplastia e à dublagem te deixam preso à experiência. Fico muito feliz em poder jogá-lo, visto que normalmente não conseguem adaptar as obras de Lovecraft com resultados positivos como elas merecem ter. Mas, aqui, isso foi alcançado. Estou ansioso para que mais contos sejam transformados em jogos diretos e de respeito para com a obra imortal de H.P. Lovecraft.

Una historia de Lovecraft con muy buena atmósfera y narración. No te cambia la vida pero echas un buen rato.

the best part was when the main character said "dagon!" and dagon dagon'd all over him

An immersive experience with immaculate visuals (99% of times) and perfect atmospheric music

I am still new to gaming so my rating and my opinion of this game might be conflated, but as a fan of HP Lovecraft's stories, I loved playing this. Despite being a fan of his stories, I hadn't read Dagon before. I think reading this in a Interactive Visual Novel format elevated the experience to some degree, but not having awfully lot of things to click at had made it less fun gradually. Especially for like 50% to 70% mark of the story. Graphics at some points were not as good due to some minor lighting issues, but for the most part, I am just angry at myself for not having a VR to play this. This would have been even more of an immersive experience otherwise. The sound effect and the music really does wonder, especially some of the sound effects used around the end of the story.

Would recommend, especially to someone who is a fan of HP Lovecraft's Works

ooooh man i wanted to see the fish man up close...

in all seriousness, i feel like some of the interactive novel bits could have been swapped in favor of something more akin to a walking simulator or just cut. some sections just felt dragged out, and replacing those with some type of interactivity would have helped to keep the player interested (or me personally, at least). this and the camera constraints for each scene made the environments feel underutilized.
i can't really comment on the audio, i had a weird issue with the narration sounding weirdly balanced and compressed when using headphones. i'm not completely sure what caused the funkiness, when playing with my laptop speakers instead it sounded fine. I did enjoy the narration, it's at the level of a good audio book. the music adds nice ambience, but is otherwise forgetful.

overall, it's a good introduction to lovecraft's works, but know it's more of a kinetic visual novel more than anything.