Dandy: Zeuon no Fukkatsu

Dandy: Zeuon no Fukkatsu

released on Oct 21, 1988

Dandy: Zeuon no Fukkatsu

released on Oct 21, 1988

The legendary beast Zeuon has been forgotten by humanity for centuries and no one is aware of the struggle ahead. Time passes and the evil is about to return and Earth must be saved once again.


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Learned about this game through this blog last week. It also coins the term "Hydliker," for fans of Hydlide-likes, which I might start calling myself... https://ephemeralenigmascom.wordpress.com/2023/04/11/dandy-zeuon-no-fukkatsu/

The review does a good job covering the game's quirks and nice points. I really enjoyed the game's level design philosophy, which feels fairly unique - it's a lot about delving into these dungeons (often under people's homes, strangely!) and trying to avoid the monsters - because enemies constantly respawn, and more time spent on a screen means for a higher chance of being swarmed. Especially as levels get more complex, the paths out of the room start to become narrow or surrounded by lava. I thought the balance started to get out of control near the end, but to be honest if the controls were a bit more modern it probably would have worked out well. There's something about Action RPGs really shining when things threaten to tip towards extremely overwhelming.

Other weird things of note...

- Enemies are stronger at night
- The towns/overworld look sickly dark at night
- There's a town that kills you when you try to enter it without the right items
- Many homes have cellars filled with important items and monsters
- Some fountains on the world map hurt you, others are warps!
- No EXP Meter for some reason.
- dungeons are full of empty chests. Which..while a bit annoying, sort of makes sense narratively if we consider everyone in this world is some level of hopeless about its ruined state, and maybe people have tried to save the world already...
- Multiple staircases might lead to the same destination. Somehow..