Dead Cells

Dead Cells

released on May 10, 2017

Dead Cells

released on May 10, 2017

Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.


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Este juego te hace pensar al principio que es facil matar bichos que explotan en gemas y oro, para despues detruirte con el combo mortal mas destructivo de la historia.

Dios, como me gusta este juego.

Castlevania.

Very fun, really, but it still feels like something is missing, a little dull, but I still recommend playing it, it's a good way to pass the time

Dead Cells is a shining example of a phenomenal, engaging roguelite. Having languished in my Steam backlog for quite some time, I've been slowly chipping away at progression in this stylish, challenging platformer. The action reminds me of the beloved Super Smash Bros. series.

The homages to other indie titles are particularly enjoyable, clearly showing the developers' respect for the content they were granted permission to use.

I purchased all of the DLC, but the Castlevania expansion resonated with me the most. The evident love and respect for the source material shine through in the phenomenal music, iconic locations, and weapons that are a blast to use.

I'll definitely keep returning to Dead Cells over time to continue progressing and exploring more of its world.

I JUST WANTED THE DAMN MAGICIAN OUTFIT BUT I HAVE TO GRIND THROUGH SO MANY HURDLES JUST TO GET IT LIKE GIVE ME A BREAK AND I GOTTA USE THE BOSS CELLS JUST TO GET TO THE AREA OF THE ENEMY THAT DROPS THE DRIFTER SKIN AND YET THE DROP IS SO LOW THAT IT MAKES ME WANNA SCREAM

Absolute crack. I lost about a week to this earlier in the year, and I would have lost much, much more time to it if it had any sort of thoughtful narrative.

perdi meu save e kitei pra sempre