Dead Island 2: SoLA

Dead Island 2: SoLA

released on Apr 17, 2024

Dead Island 2: SoLA

released on Apr 17, 2024

DLC for Dead Island 2

Stage dive into the heart of SoLA, the ultimate Californian music festival, built upon ancient grounds... Stalking the pulsating heart of LA's final rave is a psychedelic beat that has unleashed total chaos, leaving nothing but a rotting crater of gore and a malevolent presence haunting the shadows. Something is out there and it’s still hungry.


Also in series

Dead Island 2
Dead Island 2
Dead Island: Survivors
Dead Island: Survivors
Dead Island Retro Revenge
Dead Island Retro Revenge
Dead Island: Riptide - Definitive Edition
Dead Island: Riptide - Definitive Edition
Dead Island: Epidemic
Dead Island: Epidemic

Released on

Genres

RPG


More Info on IGDB


Reviews View More

Un DLC algo corto, me gustó más por historia el anterior, pero este fue mucho más desafiante.

The SoLA dlc has probably the best biome of the entire Dead Island 2 package. The Coachella vibes are great and the map is really unlike anything I have ever played in a game like this. It feels fresh and looks phenomenal visually.

From a gameplay POV, this DLC adds two new enemy types and is hellbent on throwing them at you at every possible instant. In general, the SoLA just throws all the enemy types at you and it's absolutely exhausting. I get it, you want to challenge your players. But god damn. The amount of times an enemy would trigger my character's tumbling down animation is insane. This was an issue in the main game as well but it happened to me so frequently in SoLA that I felt like a good chuck of my playthrough was spent watching the tumbling down animation play out only to then die by from environmental damage. It blows. Like Haus, this DLC also does nothing to the level cap, which is a bummer since there's loot everywhere and all of it is useless because anyone who played the DI2 story has been max leveled for a long time now.

The last boss of the DLC is great and one of the most creative bosses of Dead Island 2. I liked that. But yeah, this DLC ended up accentuating issues I already had with Dead Island 2 and soured me a bit on it. It's not bad. It's an impressive package. Just not one I enjoyed all that much.

Not so much a 'far cry' from the likes of Haus - more like a diet version of it, clearly affected by rushed writing which begs to be further explored even as it delivers some nice quality-of-life improvements to the base game. Still though... no one does this shit like Dead Island - almost completely optimized unpretentious zombie-shredding gameplay. Art design is still totally off-the-chain, and the ripper + sawblade launcher are the most devilishly fun video game weapons since The Heist & the Hazardous' Pain & Gain gun. Its potshots on influencer dullard festivals a la Fyre Fest, performative corpo advocacy, and the spinelessness inherent to slacktivism - not entirely soft targets today - are scattershot but relatively effective. Goddamn I wish there were like 100 more of these - I'm never not down for another blood-soaked Dead Island turret on surrendering to your most basic elemental turpitude to become the malevolent, super awesome beast you truly are.