Deathtrap

Deathtrap

released on Feb 04, 2015

Deathtrap

released on Feb 04, 2015

Deathtrap is a Tower Defense game with strong action-RPG elements, a game of vicious tricks, killing machines, rotating blades and splattering blood. It shares the gothic fiction setting with NeocoreGames' The Incredible Adventures of Van Helsing and features a lone protagonist who is sent to a border world in an alternate dimension ("Ink") to defend a series of ancient strongholds against a horde of monsters invading from the depths of that dimension and trying to break through to the physical world.


Also in series

The Incredible Adventures of Van Helsing III
The Incredible Adventures of Van Helsing III
The Incredible Adventures of Van Helsing II
The Incredible Adventures of Van Helsing II
The Incredible Adventures of Van Helsing
The Incredible Adventures of Van Helsing

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More Info on IGDB


Reviews View More

It is playable, but rather monotonous, changing the complexity does not bring pleasure, there is essentially no plot, the levels can be traversed in complicated forms, but as indicated above, there is little interest in this.

Играбельно, но довольно однообразно, изменение сложности не приносит удовольствия, сюжета по сути нету, уровни можно перепроходить в усложненных формах, но как указал выше интереса в этом мало.

A pretty neat tower defense game with cool gameplay where you fight alongside the towers you place.

You can only place towers on specific marked tiles for the group they are, such as blue tiles only summoner traps can be placed on.
Some say this makes the game more limiting than others in the genre and maybe technically so, but I think having to adapt to what and where you can place things makes encounters far more interesting. You have to work around what the game gives you instead of abusing optimal combinations, chokepoints, or junctions on each map.

The game unfortunately lacks any real story, and has a pretty anticlimactic nothing ending. The game doesn't have a lot of levels, but has the options to do them all over on higher tiers after you beat them all the first time, higher tiers changes what tower tiles and enemies are present as well as the overall difficulty. So in a way most of the games content is postgame, which is fine, but unfortunately the power spikes are pretty dang rough. You may be required to do a lot of harsh grinding to keep going, as of right now I feel pretty stuck at the level I'm at with not a lot to push me to keep going.

Definitely a game worth trying on a massive sale, it does still have a very satisfying abilities, satisfying skill tree, and some good music as well.

its a tower defense game i like killing big swarms of enemies and all the characters look cool but theres no way i will ever touch it again unless i was told i would receive a grand prize of 1 million dollars for beating it

A cool and ''unique'' tower defense with some great features, but gets really boring and has too little potencial for replays.

It doesn't feel rewarding to replay, which is a huge turn-off for a tower defense game.