Decay: The Mare

released on Feb 13, 2015

A new psychological horror adventure game from the creators of the successful Decay series: Sam is an addict who ends up in an institution named “Reaching Dreams”, hoping to kick his drug problem and sort out his miserable life. But during the first night, something goes horribly wrong and he gets stuck in an endless nightmare… Decay – The Mare is a 3D psychological horror adventure and homage to the Resident Evil and Silent Hill games, as well as to horror adventure games like Phantasmagoria, The 11th Hour and Gabriel Knight. For the first time the compelling, high-tension Adventure is available in one package, including an exclusive third chapter that will bring Sam’s journey to an end. Decay’s developer Shining Gate Software is a small indie studio located in Stockholm, Sweden. The studio is best known for their work with DICE and Electronic Arts on the Battlefield franchise and for their own Decay series, released on multiple platforms.


Also in series

Decay: Part 4
Decay: Part 4
Decay - Part 3
Decay - Part 3
Decay: Part 2
Decay: Part 2
Decay: Part 1
Decay: Part 1

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Very unexpectedly for me, as a non-fan of the point-and-click genre, the game dragged on until the very end, a lot of emotions, scary moments, and not too easy puzzles. The presence of the Russian language is a big plus, since there is a lot of text, and most actions will have to be performed based on inscriptions from newspapers and pieces of paper. A little masterpiece for me :)

this one sucked

extremely low res and blurry prerendered graphics that made seeing anything hard, gave up partway through and turned to a walkthrough to at least finish the story

not worth it

While it feels dated, the puzzles and scares felt pretty good (with a couple hiccups here and there) Also until literally the end I didn't really what the story was going for but it tied up nicely in the finale.

A decent point and click horror game with an ending that I wasn't 100% expecting. There are some narrative elements that are a real stretch. There is a fair amount of tedium that comes with this genre but the puzzles were clever, just difficult enough. The horror did not feel cheap or heavy handed.