Deep Dungeon IV: Kuro no Youjutsushi

Deep Dungeon IV: Kuro no Youjutsushi

released on Apr 06, 1990

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Deep Dungeon IV: Kuro no Youjutsushi

released on Apr 06, 1990

Deep Dungeon IV: Kuro no Youjutsushi is the fourth and final installment in the Deep Dungeon series. Unfortunately this game has removed the custom character feature of the previous game. Through the game, the player will meet up to two additional playable characters with predetermined class. This game also reverts to the standard practice or randomizing characters' stat growth when gaining an experience level. New to this engine is that the player can eventually learn to summon two monsters to function as a temporary additional party member for a single battle. It also removed the feature that stops random battles when the player is significantly more powerful than the enemies. This isn't as bad as it seems as the maps in this game are also much smaller (whereas the previous games used multi-floor dungeons up to 32x32 tiles, the dungeons in this game are either single floor, or multiple floors that can fit within a single 32x32 map) In this game, the player can accept "requests" from the non-player characters. These are optional tasks that will reward the player with bonus items, experience or money when finished.


Also in series

Deep Dungeon III: Yuushi he no Tabi
Deep Dungeon III: Yuushi he no Tabi
Yuushi no Monshou: Deep Dungeon
Yuushi no Monshou: Deep Dungeon
Madou Senki: Deep Dungeon
Madou Senki: Deep Dungeon

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Game Review - originally written by Spinner 8

This here is a first-person RPG. Most first-person RPGs suck, at least to me (I always die really easily and get lost frequently), but Deep Dungeon 4 isn't so bad. Sure, I get lost all the time, but after I remember to equip my weapons, I actually have a pretty good time with it. It's not TONS of fun, but it's head and shoulders above stuff like Might and Magic 1. Yuk.