Deep Dungeons of Doom

Deep Dungeons of Doom

released on Sep 02, 2014

Deep Dungeons of Doom

released on Sep 02, 2014

You will meet monsters and you will need skill and tactics to defeat them. You will find weird and wonderful treasures along the way. Most will help you, but some might not. You may choose to play as a Crusader, a Witch or a Mercenary – in fact each one might well be required if you are to successfully complete your quest – but knowing when to use each one is something you are going to have to figure out for yourself.


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This game has amazing atmosphere. Play it on a rainy day with some hot chocolate. It's bleak in a cozy retro way.

Gameplay is good. The only controls in-game are WSAD, C, and space, so you have a free hand for the hot chocolate. The complexity of the fighting comes in the timing (and between-fight strategy). It feels forgiving, but rewarding to master.

As you progress through the dungeons, you get tiny bits of tutorial and unlocks that add complexity. It gets surprisingly deep, considering what it is.

The mobile version apparently has a pay-irl-to-revive mechanic, but the desktop version instead has a fun "revenge mode" if you die, where you go back in with a random boost and if you can make it back to your corpse you can recover your equipment.

I think the price-to-gameplay ratio is excellent, and the music and graphics are perfect, especially in the cutscenes, wow!

Good way to waste an afternoon

A timing-based roguelike. I like the pixel art and used to play on my phone when it came out. I own it on Steam and have played it a bit, but it's really not the kind of game you want to sit at a desk and spend an hour on.