Der Langrisser

Der Langrisser

released on Jun 30, 1995

Der Langrisser

released on Jun 30, 1995

A remake of Langrisser II

The Super Famicom remake of the Sega Mega Drive game, Langrisser II. Along with reworked graphics, this version of the game added branching paths and multiple endings with the option to choose from 3 factions or to create your own 4th faction. There are less class upgrade paths for units and mercenary groups can't be used in the same way as the original.


Also in series

Langrisser Millennium WS: The Last Century
Langrisser Millennium WS: The Last Century
Langrisser Millennium
Langrisser Millennium
Langrisser IV
Langrisser IV
Langrisser III
Langrisser III
Warsong
Warsong

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Reviews View More

Overwhelmingly superior to the sega version.

Game Review - originally written by XxDayofFatexX

Der Langrisser, the translation that took 6 years to finish, is one of the most grand translations to hit the translation community in years. After two failed attempts to translate this game, it was challenged, faced, and finished by Byuu and D-Boy.

To start off, Der Langrisser is the SNES version of Langrisser 2 for Sega Genesis. The player at the start gets to choose a set of answers per questions. Up to 18 questions are total but depending on your answers different questions will be asked. These questions decide what class your character will be at the start of the game, items, and stats. However, these may affect later choices by the character in the game.

At the start, the player goes through 7 battles. Then, choices are made of what path the player wishes to follow. The Light Path, that is very straight through minus a choice of characters and the Imperial path. The Imperial path also can split into 2 further paths, the Dark path or the Independent Path. So, people can see, there is extremely strong replay value within the game. Yet, there are choices characters can make as well.

Characters have different paths that can take after hitting level 10. They are able to split down different paths to become more like fighters, horsemen, priests, casters, and other medieval classes an individual can think about within the game. The further the players level and change class, the stronger spells, stats, and troops they can use. Allowing for players to make characters to how they wish their characters to be.

This translation was one of my long awaited. There’s so much I wish I could say, yet I don’t wish to destory the fun of the game for people. If there is one game for the SNES that never made it to US shores that people have to play, this is it.

One of the best Tactical RPGs I've ever played, this game manages to pull off fights on a scale that games today struggle with, let alone a game for the SNES. The route system is amazing and every route feels like there's a valid reason for picking it and the soundtrack is one of the best of all time (Knight's Errant is one of the best songs to ever be put in a video game, even if the genesis version is better and the Reincarnation/Mobile version is the best). While the fights might get pretty slow as the game goes on, everything else about the game more than makes up for it.

This is my favorite fire emblem game

Why am I playing weird snes games, I dont know. This game is fire emblem on crack and if the characters exploded when they die