Descension

Descension

released on Oct 29, 2020

Log in to access rating features

Descension

released on Oct 29, 2020

Procedurally-generated FPS inspired by Quake.


Released on

Genres


More Info on IGDB


Reviews View More

This is sodaraptor's second game available on itchio, i will also write about their first game Infectoid which is not listed on this website's database.

Infectoid is a metroidvania game made for Metroidvania Jam 2019. You play as a sort of computer virus traversing the insides of a super computer and your goal is to destroy this computer's CPU.
There are 4 powerups, all which are briefly explored in the short duration of the game. The movement and combat is very sluggish, the main mechanic is to corrupt these small blob things for the purpose of healing or going throught very small spaces until you unlock a very janky grappling hook that will be used to go to the final boss room. And then you beat it. With a very annoying techno BGM at all times. Theres nothing remarkable about that one, i dont really reccomend playing it unless you really want to check the entire library of this developer.

Now for Descension, this one is not much more interesting. Its a fast paced, endless rogue-lite? first person shooter inspired by other fast paced fps games like Quake and Doom, where every level is generated randomly. At the start of every level you can choose one of three weapons and one of three power-ups which you will have for the rest of your playthrought. There are a total of 6 weapons i think? Maybe im missing one but half of them are very regular weapons like a pistol, a submachine gun or a shotgun, then there are more creative weapons like a submachine gun that makes every bullet ricochet, a shotgun that shoots other guns that you can pick up or some sort of confetti launcher. With your right click you can use a grappling hook which to me is the most fun thing about this game. Id rather just zoom throught the levels and ignore the enemies.
The problem is, after 3 levels, you pretty much have seen every single enemy and every single room that can be generated randomly. The rest of the fun would be getting all of the powerups and see how chaotic the room can get, or if you can survive if you eventually get the "power-up" that lets you be killed in one shot. Id reccomend checking out this one if you really like these sort of games but otherwise, not much to be seen here either. The music is appropiate for this sort of game but theres but the sounds arent as nice as the other games this one is trying to mimic.

The artist seems to be enamored with PSX/Early 3d videogame aesthetics, love that probably comes into fruition and hopefully better experiences in their later works which i am interested in exploring