Destiny Warriors

Destiny Warriors

released on Sep 11, 2015

Destiny Warriors

released on Sep 11, 2015

Destiny Warriors is an epic 12 hour JRPG inspired by the greats on Super Nintendo, Sega MegaDrive (Genesis), and the Turbo Duo. Thirteen years ago, your village's leader set off to confront the spirit beasts that threatened to invade and destroy your home. Among these spirit beasts was a fire dragon that burned everything to ashes, a sea serpent with great healing abilities and a lightning bird that could attack faster than light itself. While the village leader was a powerful warrior, trained in both hand-to-hand combat and magic, he could not overpower them. Ultimately, he had no choice but to sacrifice his own life by casting a powerful sealing spell on the beasts. This trapped the beasts in the souls of three human children. Unfortunately no one in the village, including the children themselves, knew which children's souls contained the trapped spirit beasts. Thirteen years later, as you enter the village's elite warrior academy, the spirit beasts have become restless and threaten to break free from their hosts. As student after student goes missing, it's up to you and three friends to abandon your training and set out into the unknown world. Use magic, might, and cunning in order to find the missing students and defeat the spirit beasts in this amazing JRPG.


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I can't believe I powered through this.

If a bad RPG made in RPGMaker is what you're looking for, look no further. Despite my catalog being mostly keybundle shovelware crap, I usually don't play RPGMaker-based games. This claimed 12 hours, and well... I lasted 0.2 hours at least! I might even return.

For all the bad it is, there is still some effort put into it. There are games which are ostensible rip-offs, which take assets from other games, or recycle the gameplay mechanic from one game to another and package it as a new product. There are also insidious rip-offs, from big and small developers, which nickel and dime with small cosmetic upgrades, outfits, and skins. Then there’s games that just try to make a game, with no grand ambitions to further monetize its players. This is one of those titles.

Here's some other observations: it's got one of the lower ambush ratios in an RPG, some surprises when it comes to pickups and some callbacks to Pokémon Gold. The writing is pretty cringe, clearly Naurto inspired, accompanying the ignoble realization that the author was probably just a kid when he wrote it.
To hear that the developer was swindled by some “game promoter” who ended up selling the keys breaks my heart, but there’s still a bright side. The game went from wherever the dev was from, to some faraway place like Russia or Hong Kong, to Singapore, back again to some random country of the person who experienced the game, and then to you who is reading the review. Another part of me thinks it’s cool the dev is still getting spare change every now from a random Steam purchase.

The negative reviews certainly have merit, but I feel responsible to strike the balance, so here is a positive rating. Try it if you can endure its shortcomings, if only for ten minutes.

Theres a character called "Max the emo".
Whole plot is ripped off from Naruto.
Unbalanced gameplay, somehow I finished it.
12 hours of my life...