With no rules, no limits and no pit stopping, anything goes in this collision course of crumple zones, hit & run mayhem, and street level slamming where wrecking your opponent's motor in ultra-realistic smashes and crashes is the name of the game. Take on the rigors of a full Championship season and pit your wits against a motley crew of psycho-waster racers such as the Suicide Squaddies, Skum and The Optician as you storm up the rankings from Rookie to Pro. Reckon you can handle it? Destruction Derby works with a serial link cable for two player head-to-head action.
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Not sure how to feel about this one. On one hand, I imagine it's a fun 30 minutes of your time if you've got a friend to play with, and if you enjoy seeing cars get smashed into pieces. The miniature toy car aesthetic jives with me a lot too, and the music is very of its time, in the best way possible.
On the other hand, Destruction Derby stops being especially fun once you start thinking about actually winning some of these races in the single player mode. It is clear that the race tracks are designed around making it as likely as possible that you'll crash into other opponents. It plays into the gimmick of the game, but also makes it frustratingly difficult to actually get good at it, when your opponents tend to come out of nowhere, straight into the side of your car. It is a racing game at the end of the day, yet it's one that wants to show off its car collision physics so badly, it prioritized making it more fun to lose, than it is to actually win. I don't think the balance was struck correctly here.
On the other hand, Destruction Derby stops being especially fun once you start thinking about actually winning some of these races in the single player mode. It is clear that the race tracks are designed around making it as likely as possible that you'll crash into other opponents. It plays into the gimmick of the game, but also makes it frustratingly difficult to actually get good at it, when your opponents tend to come out of nowhere, straight into the side of your car. It is a racing game at the end of the day, yet it's one that wants to show off its car collision physics so badly, it prioritized making it more fun to lose, than it is to actually win. I don't think the balance was struck correctly here.