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should be up there with the likes of kurushi and lumines as a shining example of puzzle games of this era that aren't tetris. presentation to rival q? (made by an art director who made 2 ps2 pinball games before this and disappeared) and some incredibly composed music by yusuke takahama make me wonder how this ever got published by Midas of all publishers in europe.

in terms of the puzzle gameplay, it's extremely solid too. slow, methodical and algorithmic more akin to sokoban and games from the computer game scene than the action puzzlers coming out in this era of the ps2 and the ensuing flood of them onto XBLA in a few years.

KAZe shut down a year after making this so I'm guessing going against the grain made people not care and the budget was too high for something so niche but this is their only non-pinball home console game since an f-zero knock-off on the super famicom almost a decade prior. so how and why does something like this happen?
also it's really funny how disinterested the english narrator is, i thought that had to be midas' fault but the japanese doesn't sound much better lol

Pretty good for a Midas game. Has a nice vibe and music. This game ended up delayed due to 9/11, I can't imagine why.

Added this as part of my attempt at listing all midas ps2 titles.