Devil Dice

released on Jun 18, 1998

Devil Dice is a unique puzzle game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging. It was originally created by developer Shift on the "homebrew" Yaroze platform, and later turned into a commercial game. Released in 1998, it is one of only a handful of games to make the leap from the Yaroze to commercial release. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable on November 7, 2007.

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Today I remembered having this game on my giant iPhone notepad of backlog games and I just decided to buy it and yeah good purchase lmao like legitimately this wouldn’t been really damn cool if it got sequels/spinoffs for the Wii/DS. A very nice combination of utilizing tangible 3D movement with a great puzzle framework to make something along the lines of Puzzle Swap, Tetris, etc.

Highly recommended if you want a fun puzzle game to occasionally open up and play some rounds in (if I ever play local multiplayer of this it’d be too sick fr)

quite the fun puzzle game!! i dont know what it is with ps1 puzzle games and rolling cubes (this, intelligent qube, tall infinity) but yknow what it always makes for a fun time. really great stuff here that makes you think!

Eu sou péssima em matemática, mas esse jogo é bem legal de se jogar e deixa a matemática bem divertida

I really want to get good at this game, but I get easily confused in 3D space.

I feel way too stupid to properly enjoy this game but man is it a fun time when you see things coming together and can intentionally line up a large chain. gimme like 100 hours more of this one and I'm sure my rating will only improve

update from the next day: yeah this game goes hard

I'm wondering if it shows my inherent weakness that I wasn't the first one to sabotage in versus mode but instead was just trying to get my nice dice combos going.

I wonder if it shows how petty I am that I immediately spent my time sabotaging as hard as possible.

Honestly reckon this game concept deserves a revisit someday (maybe it already has been?).