Discipline: Teikoku no Tanjou

Discipline: Teikoku no Tanjou

released on Aug 25, 2009

Discipline: Teikoku no Tanjou

released on Aug 25, 2009

An adventure game piece where you live together with strange inmates, becoming the subject to experiments conducted in the mysterious accommodation facility "Discipline" in the near future. The main character uses a mysterious device that speaks words to fill the desires of inmates and to "break the wall of the mind". However, if you are watching over what you are using, or if the inmate can not stop wanting it abnormally, they will be subject to severe penalties. The inmates who "collapsed" gradually open their hearts to you, begin to talk about their thoughts and memories. While reading many unique and abnormal words, the true purpose hidden in "discipline", and your lost past will become evident.


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(Completed meaning I watched a full playthrough, am working through the game itself rn though)

I make it my business to play strange games, yet Discipline, a Japan-exclusive WiiWare game that's a mix between a pet simulator and a stealth game stands above the rest in it's unabashed strangeness and even braveness tackling a less than pretty thematic.

It's a game by Kazutoshi Iida (Doshin the Giant, Aquanaut's Holiday, Tail of the Sun), all pretty strange, surreal and somewhat unnerving games. While not strictly a horror game, Discipline has you going through a medical operation, where you are eaten by a giant shark-like beast and whisked off to an experimental prison in order to save your ill sister (according to this article you're doing it to rake up the fund for her surgery) That's at least what I can make out of the setup of the game. You are put in prison with a bunch of weirdos, and you have to use an uhh interestingly shaped living device that takes water from your body, mixes it around, and by some literal alchemy turns it into something you shoot at objects in your prison cell to fulfill your cellmates wants and needs (it opens stuff like toilets or pulls down beds, opens up food trays). I couldn't make this up if I tried. Eventually if you fulfill a bunch of their needs they (literally) break, and the device takes up their karma. That's the setup.

Now the game, like I've hinted at, is somewhat of a pet simulator; you have to keep an eye on the gauges of each of your inmates desires (stuff like hunger, tiredness, etc.) because if one of them goes into the red, then they could very well do something crazy that will land you in solitary confinement (luckily, it's not really game over, it's just annoying). Add on top of this that there is guards patrolling, and if they see you using your device you will get a mark, 3 marks and you are in solitary confinement. That's the stealth part of the game.

This game is sadly, as Wiiware (and on top of that as a Japan-exclusive) lost to obscurity a little bit. I actually don't mind it's obscure status, because it's a very niche game by it's nature. Vinny from Vinesauce played it though, which is one of the few english speaking videos I could find on it, and it's main claim to fame. One win for surreal and honest videogames with prison, and maybe subliminal healthcare system messages. Sadly it's also one loss for preservation, but I speculate it's a bit of a personal work for Iida so I don't know if he would really want it to be for sale again, so we will have to respect that if it is the case (such is pure speculation though). Anyway, it's become an extremely personal work for me.