In Disco Elysium, you will run up to a phone, try to prank call a bunch of people, and then you'll end up calling a very special number. You'll find a woman on the street and you'll randomly try to hug them because you're a lunatic, and then that hug will matter a lot later on. It keeps your attention outside of a lot of smart game design decisions by making sure there's something special at every turn; every facet of this game is so rich and clearly treated with the care that it deserves.
People do a disservice to this game when they call it weird or niche; it's very accessible, but it's accessible in the best possible way; the cliche setup and the juvenile exterior make way for the game's best moments, and the things that not everyone may care about are left on the side for the people who appreciate those things to enjoy on their own terms. A joke fictional book about a branch of communist belief where class consciousness gives you telekinesis is amazing and hilarious and a poignant commentary on leftist futility and not something everyone will care about and I'm glad that's not going to get in the way of their experience and they can get irrationally obsessed with something I may have not while going through the beautiful world and narrative the (unfortunately, former) employees of ZA/UM had crafted for us.