Disney's Aladdin

Disney's Aladdin

released on Nov 11, 1993

Disney's Aladdin

released on Nov 11, 1993

Disney's Aladdin is a platform video game developed by Virgin Interactive based on the 1992 motion picture of the same name.


Released on

Genres


More Info on IGDB


Reviews View More

Inferior to the Snes version in every conceavable way

I have little memory of it, but I remember LOVING the hell out of it, always replaying the first levels and always stopping at the Cave of Wonders because it scared the living crap out of me.

Played this so much as a kid, couldn't believe how good the sprites looked compared to the movie (at the time). Did find it challenging but was able to beat it consistently after a lot of practice. I was always terrible at the Cave of Wonders escape though. Loved revisiting it on the Disney Classics Collection for the Switch

This is the version of Aladdin I grew up with and it was always my favorite. Now that I also playe the SNES version I actually have to admit that that one is more fun.

I still really like the Mega Drive version, the graphics are absolutely beautiful for a Mega Drive game and the sword play in this one is really fun but the platforming is where it's a little big lackluster. Doesn't feel nearly as good as on the SNES version. I will still always have very fond memories of this game and it's definitely still worth playing!

muito difícil e a câmera é ruim
se não fosse o rewind do emulador eu jamais teria terminado esse jogo
as partes do tapete dentro dos palácios é apenas estúpida e o último boss é ridículo

The only notable thing about this game is the little trivia of "wow, Disney animators themselves worked on the sprites!" - and yeah, the sprites look pretty damn good. That's it though.

Comparing this to the Capcom-developed counterpart on the SNES is frankly an embarassment - Mega Drive Aladdin has worse backgrounds, worse music (compare the Genie level on both games, holy shit) and exponentially worse controls and gameplay. Having a sword instead of jumping on enemies sounds cooler in theory, but in practice, the sword just plain sucks. On top of that, platforming feels clunky, enemies have questionable placement, level design is just kinda strange...

It's just not a good time to me, and it's mind-boggling that this game has a better reputation than the SNES one. How.