Disney's DuckTales

Disney's DuckTales

released on Sep 14, 1989

Disney's DuckTales

released on Sep 14, 1989

DuckTales is a platform game developed and published by Capcom and based on the Disney animated TV series of the same name. It was first released in North America for the Nintendo Entertainment System in 1989 and was later ported to the Game Boy in 1990. The story involves Scrooge McDuck traveling around the globe collecting treasure and outwitting his rival Flintheart Glomgold to become the world's richest duck. Produced by key personnel from the Mega Man series, DuckTales would go on to sell over a million copies worldwide on each system, becoming Capcom's best-selling title for both platforms. The game was praised for its tight control, unique and non-linear gameplay and bright presentation, and is often regarded as one of the best titles for the NES, appearing on numerous "Best of" lists.


Also in series

DuckTales: Remastered
DuckTales: Remastered
Disney's DuckTales 2
Disney's DuckTales 2

Released on

Genres


More Info on IGDB


Reviews View More

My mom was always into getting me the kid looking games when I was little.
Hopping around on a cane was an interesting mechanic. This was fun and whenever I see it now it brings back nostalgia, plus I love the show. I've played the remaster too, but didn't finish it.

Dude, DuckTales on NES? Still a total blast! Jumping on Scrooge's cane like a pogo stick never gets old, and those levels are just packed with secrets. The music's catchy as heck too – sometimes I still find myself humming that Moon theme!

You'd be hard-pressed to find much better in terms of the Disney/Capcom NES lineup. Fun pogo-jump mechanics (well, when you get it to work correctly, anyway), solid levels, a memorable chiptune soundtrack ---- DuckTales has it all. It's not that long, but what time you spend with it is well worth it. The only thing that made it better was the Remastered version years down the line.

This game's got awesome music and super fun levels, but man, that damn pogo stick!

Oh damn, I totally forgot to review this and Chip N Dale when I decided to shotgun them back to back in a day off work!

Uhhh, yeah, it's pretty good! DuckTales was always talked up in the late-2000's internet as one of the best licensed games around, but it fell into the chasm of one of those many widely beloved titles that I only sampled over my early years dabbling with emulators. It's not as good as people made it out to be, but hey, it's good! The music's toe-tapping goodness, the spritework is great, and the gameplay's pretty solid 2D action! Not without issues, mind, because I immediately got reminded why I never got too far in the title when the Amazon level effectively walled me to needing to grind for gold, and Transylvania was a kind of annoying slog, but it got better as it went on; a good platformer if you've got an hour and a half to kill, and its influence on modern platforming classics like Shovel Knight can't be overlooked.

Final 5 minutes of the game felt insanely tacked on though, like what the fuck was that final boss?

>play first level
>finally reach a checkpoint after god knows how many deaths to cheap-ass bees
>guy offers to take me back to base
>accept to see what it does
>he takes me back to the hub and I have to start the level over with no benefit except respawning the seemingly useless money pickups (there's like 150K worth)
>why does he even exist
>game over and lose my money anyway (no saving)

>reach checkpoint again
>ignore the guy this time
>two screens later, a giant statue tells me I need to pay it 300K to pass, twice as much as is in the level

dropped