Doom 2 the Way id Did

Doom 2 the Way id Did

released on Dec 23, 2013

Doom 2 the Way id Did

released on Dec 23, 2013

Doom 2 the Way id Did is a 2013 megawad for Doom II containing 32 new levels designed to mimic the mapping style of Sandy Petersen, John Romero and American McGee


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My thoughts are the same as the first one. It's good enough.

Pretty great megaWAD, unfortunately I forgot the first 3/4ths of the game because I am dumb and started this back in December and only just came back to the last few maps in January. Beaten on 1/24/23 MOSTLY on medium difficulty, save for the last few where I had to take it down a notch.

The latter hell maps, as the prior reviewer said, are a bit annoying to traverse and more puzzling than its vanilla counterpart (which I should say it is trying to emulate in style). Layouts are, for the most part, very polished and better than Vanilla DooM II, but these hell maps are a bit too confusing for first-timers. The icon of sin is a nice change-up from the base game, I somewhat prefer the fight here than in the base game as it has more of a puzzle feel to it and once you figure out how it works, it's easy, whereas in base D2 it's just kind of a "figure out how it works over time and get lucky" type of thing.

Definitely a very approachable megaWAD for anyone looking to get into custom Doom 2 maps. Just play on "Hurt Me Plenty!" to start as these maps are harder than regular Doom 2.

BEATEN

A little better than vanilla doom 2, final 5 maps are fucking terrible and somehow, they made the icon of sin worse.