Doom Zero

Doom Zero

released on Sep 30, 2019

Doom Zero

released on Sep 30, 2019

Doom Zero is a 32-level megawad for Doom II, using DeHackEd to introduce new monsters, created by Christopher Golden (DASI-I) of Iruka Software. It was originally released on September 30, 2019 for the 25th anniversary of Doom II's release, and was given the status of runner-up for the 2019 Cacowards. It has a particular focus on platforming and switch puzzles. On December 15, 2020, it was added to the list of official add-ons for the Doom re-release. It received an award for "Best Unique Twist" from ModDB in 2020.


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Nette Doom 2 Megawad die ich über den mittelmäßigen Bethesda Sourceport entdeckt hatte. Einige gute Kämpfe, einige hässliche Maps, mit einigen "aaah, clever!" Momenten die sich mit den "uuurgh, wie dämlich" Momenten die Waage halten konnten.

Erfindet kein Rad neu, aber ich mag dass Gegner wie Archviles und Chaingunner endlich mal gut und bedacht eingesetzt wurden statt einfach wie Streu im Winter anzutreffen sind.

I can see why id made this semi-official. There are a couple of lesser maps but the whole thing oozes quality and certain levels really brought a smile to my face. Doom Zero is a much better fan-made entry in the series than Final Doom and honestly I think I like it more than vanilla Doom 2. The only real issues are the focus on "platforming" and a few obnoxious switch puzzles, which are definitely gonna kill the replay value for me a bit. Still, this is a fantastic megawad/game in the end and absolutely worth any fan's time.