Door Kickers

Door Kickers

released on Oct 20, 2014

Door Kickers

released on Oct 20, 2014

Door Kickers is an innovative Real-Time Tactics game that puts you in charge of a SWAT team. With your help we can make this The Ultimate Swat Team Command Simulator. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger. It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.


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O jogo é legal, embora os controles sejam bem irritantes. Fora q é o mais parecido q vi de "Ready or Not" pra celular tanto nas diferentes classes quanto nos equipamentos de cada personagem ( cameras pra ver por baixo da porta, escudo, marreta pra arrombar as portas ).

>> Prós
• MISSÕES : Só por ter várias diferentes e uma opção de gerar aleatóriamente já é um ponto positivo.
• CAMPANHA : Não joguei mt ainda mas o modo campanha tbm é legal.
• PERSONALIZAÇÃO : O sistema de personalizar é legal, fora q comprar um item pra um personagem libera pra tdos ent é um ponto positivo tbm.
• CLASSES : bom q dá pra colocar 5 tipos de classes diferentes nos personagens, bem parecido com "Ready or Not".

>> Contras
• CONTROLES : Por ser point click é complicado de cuidar quando se tem vários personagens no mapa. As vezes vc nem se toca e esquece q tem aliado no outro lado do mapa pra controlar.

For a port of a mobile game, this was actually really fun to play and optimise. Its a top down system where you uncover the fog of war by moving your swat team about and giving them instructions.

Flash your way into rooms, breach and clear or just have a shootout. You can draw out a complete action plan and watch it unfold which makes the game feel like a series of complex puzzles to solve with an intuitive set of controls.

Its simplicity in execution but relatively complex situations is what keeps it playable and easy to understand whilst challenging and fun. It even has coop for a bit of online chaos with a friend. Trying to come up with a one-plan run is chaotic enough but is the core loop that will keep you playing.

Maybe not worth the lofty prices that it regularly sells for, but < £5 there is more than enough content to be worth the price.

P.S possibly more of a steam deck or little secondary game than your primary game.

no es el tipo de juego para mi, supongo que para un yonki de la estrategia y de la policia le gustara pero para mi un poco sin mas

A planning focused real time with pause tactical game that has you managing a SWAT team in what can feel like a top down Rainbow Six but with a much better tool to create and alter plans. You will draw out paths for each character, choose facing directions, when and how to use gadgets like flash grenades or tools to breach into rooms and those plans can be easily altered on the fly once the game begins or with you taking more direct control of one person at a time as you handle their movement and facing (though things like shooting will still be done based on that particular characters weapon, abilities, and different statistics. As you play you unlock more equipment and weapon options as well as class options that give your playstyle more variety. Despite the focus on planning and choosing character facing, your units do react well enough to obvious threats by themselves where they won't just ignore being shot or shot at because you didn't orient them another few degrees to the left or right. The only real negative I had back when I played it was an inability to que up commands when dealing with doors and that despite it being a PC game some design choices that gave it more of a look like it was meant for a phone.

There is already a wide variety of developer made maps to make the amount of content well worth a purchase but you can find player made content as well.