Double Dragon

Double Dragon

released on Apr 08, 1988

Double Dragon

released on Apr 08, 1988

A port of Double Dragon

The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-lite style experience system. Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you’re awarded an additional heart, which extends the range of possible actions. Two hearts add the uppercut and roundhouse kick combo finishers, and with three Billy can perform the jump kick maneuver. The fourth heart unlocks access to grappling moves. The Game Boy rendition of Double Dragon plays like somewhat of a mix between the arcade and NES versions, although it’s closer to the latter. The controls are all NES, but the RPG elements were dropped and Billy got all his moves ready from the start. The ground attack is gone, but so is the head butt, making for a rather slim arsenal of maneuvers. The game is mostly based on the NES version except for Abobo, who looks even more deformed and has learned Burnov’s grapple from Double Dragon II. The second stage has become even more elaborate, and later parts include some of the new traps from the NES Double Dragon II like the floor that starts giving away.


Also in series

Double Dragon
Double Dragon
Double Dragon III: The Sacred Stones
Double Dragon III: The Sacred Stones
Double Dragon 3: The Rosetta Stone
Double Dragon 3: The Rosetta Stone
Double Dragon II: The Revenge
Double Dragon II: The Revenge
Double Dragon
Double Dragon

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Reviews View More

Dude, Double Dragon on NES was the jam back in the day! Smacking down bad guys with my bro, using whatever we could as weapons – pure arcade fun. It's a bit clunky to play now, and the two-player is kinda wonky, but it still scratches that beat 'em up itch.

Honestly, thought it was sweet for an 8-bit brawler before simultaneous multiplayer was standard practice. Sorta limited with enemy characters. Curious to play more of the Kunio Kun series and adjacent Technos games. For a ‘88 NES game it’s totally fine.

Good god is this game a pain in the ass. Nothing like getting to the final boss and getting a game over due to running out of time. Very fun, but without continues, it's brutal.

It's a fun game, albeit an occasionally choppy one. I love the over the top 80s action vibe carried with an unmistakably Japanese flair. The level-up system feels good too. What I don't love at all is the lack of continues! A 3D remake of this could be ballin.

A simple beat em up on the NES. It was unique for its time considering anything before it's release was "Kung Fu." Good game for NES standards.

Para a época até poderia ser um bom jogo,mas hoje em dia beira o injogável,além da dificuldade injusta.De ponto positivo,dá pra citar o sistema de combos que vai evoluindo conforme você derrota inimigos.