Dragon Ball Z III: Ressen Jinzou Ningen

Dragon Ball Z III: Ressen Jinzou Ningen

released on Aug 07, 1992
by Bandai

,

Tose

Dragon Ball Z III: Ressen Jinzou Ningen

released on Aug 07, 1992
by Bandai

,

Tose

Dragon Ball Z III: Ressen Jinzou Ningen is the sequel of Dragon Ball Z II: Gekishin Freeza. The game starts off in the Frieza Saga as Super Saiyan Goku fighting Frieza, and it ends in the Imperfect Cell Saga in the battle of Piccolo against Imperfect Cell. The game also features characters from the movie Dragon Ball Z: Cooler's Revenge. It is the first game in the Gokuden series where power levels are not stated.


Also in series

Dragon Ball
Dragon Ball
Dragon Ball Z Gaiden: Saiya-jin Zetsumetsu Keikaku
Dragon Ball Z Gaiden: Saiya-jin Zetsumetsu Keikaku
Dragon Ball Z: Super Saiya Densetsu
Dragon Ball Z: Super Saiya Densetsu
Dragon Ball Z II: Gekishin Frieza!!
Dragon Ball Z II: Gekishin Frieza!!
Dragon Ball Z: Kyoushuu! Saiya-jin
Dragon Ball Z: Kyoushuu! Saiya-jin

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Game Review - originally written by Spinner 8

Dragon Ball Z III: Ressen Jinzou Ningen follows the storyline of Dragon Ball Z, from after the defeat of Freeza through the entire Androids saga.

DBZ 2 was not that much of an improvement in gameplay, and was really only there to continue telling the story of Dragon Ball Z, which is really all that most kids probably cared about. It added an Auto-Battle mode, and a card-based encounter rate system.

The best addition of the game is the sped-up battle sequences. The first two games, every single attack consisted of: face each other, circle around each other twice, rush in and attack, rush out, rush in and attack, rush out, rush in for a finishing blow. Every attack by every combatant played out like this. Now things are incredibly streamlined, where they just hit each other, and dancing around is reserved solely for important story line battles. Even the battle text is removed, leaving you with only the fast-paced battle to watch. And you can actually see the enemies’ HP now!

Cards no longer give you a boost in attack power when you match the symbols to the characters. Instead, you use those cards for your special attacks now. You’ve got your standard power attack, as well as some stronger attacks that use up Ki. And the symbols that match your characters actually flash, meaning no more memorizing complicated kanji for every single member of your party! Instead of defense values in the lower-right of your card, you now have little symbols that do special things in (or out of) battle. Like, when you use a Heart card, you can refill your energy, or when you use a Card-looking card, you can change the values of one or more cards. It’s actually explained in the Help menu in-game, which is amazing and very welcome.

This means that you can actually heal yourself, without hovering around a heal station or using up your items that you may not ever get back! Or, in DBZ2, using that useless Bulma card every single round! It’s pretty handy. You can move any number of spaces, like if you play a 5 card, you can move only two spaces if you want to.