DROD: Journey to Rooted Hold
Swordplay and puzzles combine in this thinking man's dungeon crawl. It's simple to learn, with just a handful of commands to master. But the unique gameplay provides an amazing depth. A detailed overhead view shows monsters, obstacles, and other game elements. You have as much time as you like to contemplate your next move. So this is a good game for relaxing, but also terrifically involving once you get started. You'll be hooked by the story of Beethro and his troublesome nephew, Halph. Our heroes set off on a harmless jaunt, but end up far below the surface, chased by a clownish madman. They begin to uncover a vast, underground bureaucracy, and things only get stranger the further they delve. You've got over 350 rooms ahead--each one a singular challenge for you to conquer.
Also in series
Reviews View More
An excellent mind-broken game which follows the history from the end of the first one (King Dugan's Dungeon).
As the other reviewer, I also suggest to play Gunthro which is easier than this one or KDD.
It is a turn-based dungeon-crawling puzzle game, and on each turn the player can either move one tile, or rotate their sword around them by one tile (out of the 8 surrounding tiles). It seems simple at first, but the game constantly introduces new mechanics and enemies to keep things interesting.
The overall aesthetic style of the game may not be for everyone, but it's unique and has a lot of character.
I'd suggest starting with the fourth game: DROD: Gunthro and the Epic Blunder, since it's a bit more modern and accessible (I'm reviewing this one because it's the only game in the series I've actually finished thus far)