DROD: Journey to Rooted Hold

DROD: Journey to Rooted Hold

released on Apr 01, 2005

DROD: Journey to Rooted Hold

released on Apr 01, 2005

Swordplay and puzzles combine in this thinking man's dungeon crawl. It's simple to learn, with just a handful of commands to master. But the unique gameplay provides an amazing depth. A detailed overhead view shows monsters, obstacles, and other game elements. You have as much time as you like to contemplate your next move. So this is a good game for relaxing, but also terrifically involving once you get started. You'll be hooked by the story of Beethro and his troublesome nephew, Halph. Our heroes set off on a harmless jaunt, but end up far below the surface, chased by a clownish madman. They begin to uncover a vast, underground bureaucracy, and things only get stranger the further they delve. You've got over 350 rooms ahead--each one a singular challenge for you to conquer.


Also in series

DROD 4: Gunthro and the Epic Blunder
DROD 4: Gunthro and the Epic Blunder
DROD RPG: Tendry's Tale
DROD RPG: Tendry's Tale
DROD: The Second Sky
DROD: The Second Sky
DROD: The City Beneath
DROD: The City Beneath

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Reviews View More

25 levels full of puzzles, start very easy and slowly gets harder and harder until the level ~16 when it gets stagnant until the last four levels, not all rooms and every level is harder than previous one.
An excellent mind-broken game which follows the history from the end of the first one (King Dugan's Dungeon).
As the other reviewer, I also suggest to play Gunthro which is easier than this one or KDD.

DROD is a relatively unknown series with a small, dedicated following. I played the first DROD game on a windows 98 shareware disc back in 2000, and if not for that, I don't think I would have ever heard of it.

It is a turn-based dungeon-crawling puzzle game, and on each turn the player can either move one tile, or rotate their sword around them by one tile (out of the 8 surrounding tiles). It seems simple at first, but the game constantly introduces new mechanics and enemies to keep things interesting.
The overall aesthetic style of the game may not be for everyone, but it's unique and has a lot of character.

I'd suggest starting with the fourth game: DROD: Gunthro and the Epic Blunder, since it's a bit more modern and accessible (I'm reviewing this one because it's the only game in the series I've actually finished thus far)