DX-Ball 2

DX-Ball 2

released on Dec 16, 1998

DX-Ball 2

released on Dec 16, 1998

DX-Ball 2 is a brick buster game for Microsoft Windows, developed by Longbow Games. As a follow up to DX-Ball by Michael P. Welch, the sequel is foremost remarked by the introduction of its 16-bit high-colour engine, presenting textured bricks and background graphics in vivid colours. The game also features two new Power-Ups, an easy to play "Kid-Mode", and a hotseat multiplayer mode, alongside an original soundtrack by SideWinder. DX-Ball 2 also introduces the feature of board-set selection, allowing the player to select between different sets of boards to play. The free demo thereby comes packed with a total of 24 boards divided into 6 board-sets of 4 boards search. Additional board packs can then be installed for more boards, whereas Board Pack 1 will expand the demo board-sets to 25 boards each, for a total of 150 boards. While a total of five board packs were released for the game, DX-Ball 2 was eventually succeeded by Rival Ball in 2001. A 20th Anniversary edition was announced on August 23rd, 2018 and was released on November 21st, 2018, which features a new high resolution boardset,new power ups,online leaderboard and boardset editor.


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I didn't know breakout games could be complex?

Anyway it's from my childhood and I didn't replay it so I am logging it from my memory. This game's ui and robotic sfx reminds me ps2's and whenever I did an oopsie or a lightning exploded on the last block, it's harsh sound effect almost made me piss myself. But also it does have so many damn power ups and how the floor gets lower everytime you clear it's surface of it always managed to captivate me for some reason. Still a great option if you just want to energize yourself with a quick and nice 5 min session

Note: Date has nothing to do with this review.

One of the best breakout style games. Insane ost