

Eiyuden Chronicle: Rising is an action RPG set in the same world as Eiyuden Chronicle: Hundred Heroes. Featuring town-building mechanics, fast-paced combat, and important back-story for several of the Eiyuden Chronicle: Hundred Heroes cast of characters.
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A 3-star game if ever there was one, this role-playing game turns a fetch quest into the entirety of its scope. The grind features retreading old stomping grounds for resources and picking up items for villagers, to give to other villagers.
It can be infectious to get lost in the chores, mostly as it is broken up by periodic, rhythmical combat and the odd platform puzzle. Some serviceable writing equally breaks up monotony enough to trudge through the next section.
Still, the visibly low budget is very apparent, making the full release unable to stand against peers like Monster Hunter. It's just kinda okay.
Joguinho bem gostoso, tem competência, acerta nos personagens principais, destaque para CJ e Garoo. A parte de ir melhorando a cidade não é muito recompensadora mas é divertido de ver. A variedade de inimigos é bem pequena, sempre são os mesmo 5 (?) com elementos diferentes. O combate com a CJ é bom mas os outros dois são bem sem graça.
O ponto mais positivo é que ele me traz uma nostalgia de jogos de flash.
Metroidvania ligerito que se basa en explorar, recolectar recursos y hacer recados para los habitantes de un pueblito. La verdad que me lo he fumado agustísimo.
Además es el prólogo de un JRPG que me fumaré agustísimo también el año que viene.
Likely never finishing this game, idgaf man.
It's a fetchquest simulator with mind-numbing combat and stiff animations
Excited for Hundred Heroes though. I guess a plus is that I got enough time to see some characters I'll recognize in the main game
Had a blast, wish there was more of it but it was fun.
A lightweight action RPG that also has that tag mechanic from fighting games that always feels good to hit. Did I NEED to crush a slime ten levels below into the earth with a five chain combo? Technically no, but it would feel wrong not to. Character and story-wise it's solid enough that in the end when the great evil is defeated by the power of friendship it feels earned. And "defeating evil with the power of friendship" is really all I need from every JRPG.