Enslaved: Odyssey to the West Premium Edition

Enslaved: Odyssey to the West Premium Edition

released on Oct 24, 2013

Enslaved: Odyssey to the West Premium Edition

released on Oct 24, 2013

Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America. 150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world.


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Enslaved is an extremely ambitious and flawed game. In an era where color was all but gone from the popular games media of the time, Enslaved commits itself to vibrant colors and varied visuals getting the most from Unreal Engine's ability to represent both mechanical metallic textures, apocalyptic city-scapes, and varied greens and reds. For that, I think the game deserves praise. Beyond that, the narrative and gameplay choices made in this game will make you wonder if Neil Druckmann of Naughty Dog fame was a big fan of the game since the dynamic between Monkey and his traveling companion/enslaver Trip feels eerily similar to a certain post-apocalyptic game released three years after Enslaved's original release.

With that out of the way, I think gameplay is another thing to talk about here. Ninja Theory pushes for a lot of variety in their encounters throughout the game with shooting, stealth, basic platforming, and melee combat sprinkled throughout this 6-8 hour story. Although these different elements are ambitious, the game has many shortcomings on the gameplay side. Admittedly this comes from the perspective of someone who played on hard for my first runthrough. The melee combat is extremely basic and at times feels frustrating as the lack of variety for handling multiple enemies shows its ugly head in the most difficult encounters. In fights with more than 3 enemies the game feels borderline unfair when Monkey's combat feels extremely slated towards single-target attacks. You have your basic fare of light and heavy combos with a few options including a terrible wide sweep, a heavy charge for breaking blocks, and finally a block and dodge roll with a few frames of invulnerability for defense. This kit feels good in single fights but with groups and more aggressive enemies it feels terrible. Next, let's talk ranged combat. Monkey has a staff with the ability to shoot two types of projectiles: a stun which locks enemies down for a second and a plasma beam which does damage. If you upgrade Monkey's damage with the staff the shooting goes from a chore to a joke where you can one-shot most enemies in the game. The melee combat was so mediocre at times I often tried to whittle away at the mechs with ranged attacks when I was attacked by large groups. The way Ninja Theory avoids or balances this issue is by heavily segmenting the game into melee bits where no ammo drops and ranged bits where most enemies are untouchable by melee and ammo is so plentiful that it may as well be infinite. This is a very poor way to split the game because it makes Monkey's kit feel separate instead of parts of a full arsenal. It also makes the upgrade system odd because until you hit a proper shooting segment you have no reason to invest in that tree at all.

Upgrades aren't the only thing that feels like it was half-developed. The whole partner system in the game felt undercooked and so strangely implemented that it bordered on frustrating at times. The ambition of that system was too much for the game in my opinion. I think the best example of this is how the game handles healing. Your partner, Trip, carries all of your healing items you can use mid-combat. You can hold multiple full heals in the game via Trip but the problem is these are only usable when you are near her. The game often splits you from her to perform cooperative things like puzzle platforming or combat where she hides in the back so I do not understand where you're supposed to use those heals. It honestly frustrated the hell out of me when any time I thought to try healing, the game decided I was too far from Trip to use these things. I beat the entire game without ever using that healing system because the upgradable health regeneration ability further undercuts this central mechanic of having a cooperative AI buddy who can do unique things.

A final thing to critique is the narrative. The strongest portions of the narrative are the shifts in the relationship between Trip and Monkey. The actual overarching plot gets extremely loose in its back half and goes from somewhat compelling to a complete trainwreck by the end. The epilogue might be the dumbest thing I have ever seen in a game that up to that point barely felt like it had any primary antagonist or threat besides an abstract slaver group responsible for the mechs you fight throughout the game. Fair warning on that, do not expect high art when it comes to the narrative or anything like that. I was just kind of here for the vibes anyways.

In all, I do not hate this game but there is a lot to critique or find issue with which is always the case with highly ambitious games like this. I think for the time Enslaved is an impressive game with a lot of interesting attempts at doing something unique. That ambition also feels like its downfall at times so buyer beware if you go in expecting a masterpiece.

Aside from some repetitive combat and sometimes-problematic script, Enslaved is surprisingly good!

As an adaptation of part of Journey to the West, it's extremely loose, but the character design and animations are fun and engaging.

It never feels like you're EXACTLY in control, since things like your movement speed are highly contextual, and the platforming and combat puzzle challenges are extremely rote, but you're in charge enough to feel like you're actually playing the game, and its short (but not too short!) length means you don't really have enough time to get frustrated with it.

Andy Serkis is great as Monkey, making a pretty middle of the road script more fun than it deserved to be.

I'm sad I missed this when it was new! It's not doing anything special and it doesn't have much to say, but it's the kind of reasonably solid, reasonably entertaining 18-hour game that nobody seems to want to make anymore.

Como é dito no título, é uma releitura moderna e pós-apocalíptica do clássico "A Jornada ao Oeste". É engraçado porque é difícil jogar ele e não ver Dragon Ball, já que os dois bebem dessa mesma fonte, ao ponto que o Pigsy é basicamente um Oolong humano até nas piadas e personalidade pervertida dele. Isso talvez torne a história previsível porque você já sabe onde tudo vai dar, especialmente se assistiu a algo como Shinzo quando mais novo. O que sobra mesmo pra te surpreender é a construção de mundo.

Primeiramente eu queria dizer que precisei mexer bastante na versão PC para ajeitar bugs das configurações gráficas e deixar o jogo tinindo usufruindo do máximo que a engine permitia na época. Apesar do trabalho, valeu muito a pena. Esse jogo quase não envelheceu graficamente. Pelo contrário, parece algo que saiu ontem de tão lindo. O visual do cenário e personagens é tão vívido que me cativou imediatamente. Fico todo bobo com qualquer jogo que tenha a estética "tecnologia + natureza" e não tenha medo de usar cores vibrantes. Verde, azul, roxo, vermelho; tudo te salta aos olhos imediatamente. Só que isso ta escondido debaixo de um filtro verde horrível que eu tirei usando um preset do SweetFX. Não sei quem teve a ideia de enterrar esse lindo trabalho visual debaixo da "estética feia do PS3 dos anos de 2010", mas essa pessoa claramente impediu que muitos deixassem de ver esse potencial no lançamento. Super recomendo a quem quiser conferir brincar com as configurações e instalar o preset mais baixado, fica muito mais legal de apresentar a história.

Eu digo isso porque bem... No quesito trama própria - fora das batidas que você já espera serem adaptadas do conto original - o jogo é um tanto confuso no que quer contar porque deixa tudo bem vago. E eu não teria problema com isso se fosse um final aberto ou interpretativo. Mas não, há uma reviravolta repentina no final que... Não é preparada, mas não ofende? Conceitualmente ela é interessante e dá pra ter um bom debate sobre, mas não "respira" tempo o suficiente pra isso, especialmente dentro da história que apresenta. É esquisito, mas não desgostei.

No geral o gameplay foi algo que demorei a me adaptar por ser mais "truncado" em relação a outros hack n' slashes por aí, mas até que é bem satisfatório conforme você libera os upgrades e tem um bom imcentivo para que você explore bastante o cenário. Gosto das lutas de chefões e a variedade de situações que te permitem experimentar mecânicas diferentes. Destaque mais que merecido para a mecânica da nuvem voadora. Ela é obviamente limitada a uso em cenários específicos, mas quando ela é liberada, é MUITO bom ficar surfando nela. Você literalmente consegue explorar o cenário de uma maneira tão livre que o jogo nem te prende ou pune por escalar algum obstáculo pelas pontas. É super satisfatório e bem simples de se controlar, e eu não me importaria de ver essa mesma mecânica em outros jogos, quem sabe algum de DB mesmo.

De resto, como o jogo é pesado em diálogo, os dubladores são ótimos e enchem as personagens de carisma e personalidade. Como contra-partida, isso torna a trilha sonora ausente de destaque fora de pontos específicos. Ela é perfeitamente servível quando precisa ser. Os momentos de tensão e batalha é quando ela fica mais legal. Nos momentos de drama ela se faz menos presente. E entre embates e quebra-cabeça simples, o que vai te manter ocupado é a exploração e o "vivenciar" do universo. Tendo isso em mente, não posso recomendar a alguém que quer algo mecanicamente inovador ou muito polido. Ele faz coisas bem bacanas - especialmente usando o conceito do visor que fica na cabeça do protagonista e te fazendo aprender a usar o co-op com a AI - mas fora disso joga numa zona segura, provavelmente porque, como disse, ele quer que você foque na jornada e pelos locais que passa.

Pra mim? Eu adoro adaptações da Jornada ao Oeste e esse jogo foi um tremendo espetáculo visual gostosinho de terminar. Maaaas se não é isso que procura, acho que não vai te converter a gostar.

I liked this game. It's basic but engaging and fun. However, it definitely has not aged well in terms of graphics and I cannot tell you anything that happened in the game.

Honestly, I don't remember much from this game except that Andy Serkis was in it as an actor and was included in the game as a real character, which was pretty cool^^ Other than that, the story was the focus of the game and was really strong. The combat system was quite simple but fun. Generally a rather short game, but one you can definitely check out. The dialog, story and characters are really good.

Game has its weak points as it gets to the end in its writing but it still is a great game of its time, very linear story but you do connect with the relations of Money and Trip so overall worth it to play in my eye. Espcially on the deck runs great.