Epic Battle Fantasy 3

Epic Battle Fantasy 3

released on Sep 01, 2010

Epic Battle Fantasy 3

released on Sep 01, 2010

Epic Battle Fantasy 3 is a silly turn-based JRPG, full of useless NPCs, rabid cats, childish humor, unreasonably large weapons, anime boobs, and other nonsense. And it's totally free!


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Short web-browser JRPG.
Good music above all.

The first real RPG I've ever beaten

this one is rough but also it enthralled me

god bless phyrnna does some awesome music

classic rpg. god i cant not love it no matter how jank it truly is

this is game 11/71 form my backlog.

THIS SUCKS!

i mean, it doesn't but, holy shit there's so many things that make me not want to enjoy this game, but it's hard to ignore the positives

i'll start with the good: Artstyle is adorable newgrounds/early internet stuff, i'll be honest, i'm too young to remember that era, but i did somewhat grow up with it due to the games i played, surprised i never came across this one when i was younger, but still, it's nice seeing all the parodies and references, along with the original stuff that matt likely made simply because he thought they were cool.
the battle system is actually really nice, and basically every move is animated, the bursts specially are insanely cool to watch even if they are rudimentary, you get to choose party order mid fight, and you can also change equipment mid fight, the second one i didn't find much use for, but i'm certain someone has. exploration is highly incentivized, which i wish i realized earlier because i missed out on "dispel" which is a move that removes the buffs from your enemy, until much later than i should, oh well, my bad, remember to do the sidequests, they give you items that are extremely useful for the later game. This game is also very stable, i can't say i saw a single bug in my entire playthrough, not that i was looking for them though.

time for the bad: every single boss, all of them, all of them are horrible, plus the dificulty spike too, the difficulty curve in this game should be called a difficulty 90 degree wall, because that's what it felt to reach the desert, the plains and water areas were fine, if not the battles a bit too long, even the ice area wasn't too bad, though i had to use a poison strat to beat the wooly otherwise there was no way i would be able to advance, the bosses in this game are just stupid, they always are about as strong as you, which you'd think would make for a fair fight, but usually it doesn't, so there you go leave the fight to spend a few hours looking for equipment specifically for that fight, to then take about 1 hour of just genuine jrpg battling, that's another thing, the battles in this game go for way too goddamn long, even using optimal strats for damage, it feels like i'm barely scratching them at all, it's just very frustrating.

one other thing that makes the boss fights even worse is that this game has some kind of fetish for one-shot moves, sometimes you'll be doing perfectly fine, fully buffed, heals ready, then boom, natallie just got one shot by some random attack and now you need to spend 7 turns rebuffing (would be 3 but the enemies will keep unbuffing you), this is definitely at it's worst at the final boss, where there's always at least 2 enemies that can kill you, making death immunity a must.

overall, i can't say i didn't have fun, despite the fights being weirdly long, and them not feeling like a fair fight at all, the game always brought me at least some joy in playing it, so i can't be too harsh on the thing, and the jokes were hilarious too, so, it's a game that mostly gets carried by it's charm, but damn, that charm is effective as hell.